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Help me build Alucard from Castlevania
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<blockquote data-quote="BASHMAN" data-source="post: 4690867" data-attributes="member: 8277"><p>So, I am wanting to build a Dhampir Character, based on Alucard from Castlevania: Symphony of the Night. </p><p></p><p>Let's say I'm building for 12th level. </p><p></p><p>What (base) race do I go with? What class? What items? Feats? Which will best emulate the ABILITIES of the original? </p><p></p><p><strong>Likely Classes: </strong></p><p>Warlock (Infernal)-- lots of dark, necro, & vampiric type powers. Esp. useful are vampire-like utilities like spider scuttle. Downside: little emphasis on his fighting ability (multiclass rogue & pickup a rapier pact blade?)</p><p></p><p>Rogue-- I can emphasize the fencing aspect & his agility. Downside: Not very supernatural. Perhaps items & multiclassing can aid this. </p><p></p><p>Fighter-- Definately emphasizes his fighting fitness & toughness, but doesn't seem to fit right.</p><p></p><p>Ranger-- Again, good for the fencing/agility aspect, not so good for the supernatural.</p><p></p><p>Swordmage-- Good for the swordsmanship & supernatural aspect, but the flavor is wrong-- too elemental, not dark enough...</p><p></p><p><strong>Likely Races: </strong></p><p>Human (closest to the original story, but probably not best for what I am trying to do)</p><p></p><p>Half-Elf: good if I go warlock(infernal)</p><p></p><p>Elf: Good if I go Rogue or Ranger. </p><p></p><p>Eladrin: Not sure on this one. </p><p></p><p>Shadar-Kai-- seems to fit the theme-- would be mediocre for Rogue or Warlock though-- though I would like to be Infernal warlock if I went that way. </p><p></p><p>Tiefling: No-- I will not have horns. Only way I would pick this is if the GM allows me to take tiefling and "reskin" as human.</p><p></p><p>What do you guys think? Can someone suggest a build for 12th level?</p></blockquote><p></p>
[QUOTE="BASHMAN, post: 4690867, member: 8277"] So, I am wanting to build a Dhampir Character, based on Alucard from Castlevania: Symphony of the Night. Let's say I'm building for 12th level. What (base) race do I go with? What class? What items? Feats? Which will best emulate the ABILITIES of the original? [B]Likely Classes: [/B] Warlock (Infernal)-- lots of dark, necro, & vampiric type powers. Esp. useful are vampire-like utilities like spider scuttle. Downside: little emphasis on his fighting ability (multiclass rogue & pickup a rapier pact blade?) Rogue-- I can emphasize the fencing aspect & his agility. Downside: Not very supernatural. Perhaps items & multiclassing can aid this. Fighter-- Definately emphasizes his fighting fitness & toughness, but doesn't seem to fit right. Ranger-- Again, good for the fencing/agility aspect, not so good for the supernatural. Swordmage-- Good for the swordsmanship & supernatural aspect, but the flavor is wrong-- too elemental, not dark enough... [B]Likely Races: [/B] Human (closest to the original story, but probably not best for what I am trying to do) Half-Elf: good if I go warlock(infernal) Elf: Good if I go Rogue or Ranger. Eladrin: Not sure on this one. Shadar-Kai-- seems to fit the theme-- would be mediocre for Rogue or Warlock though-- though I would like to be Infernal warlock if I went that way. Tiefling: No-- I will not have horns. Only way I would pick this is if the GM allows me to take tiefling and "reskin" as human. What do you guys think? Can someone suggest a build for 12th level? [/QUOTE]
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