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Help me build Alucard from Castlevania
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<blockquote data-quote="BASHMAN" data-source="post: 4692122" data-attributes="member: 8277"><p>Here is what I have built so far: </p><p></p><p>Alucard , level 5 Half-Elf, Dhampir Warlock</p><p>Eldritch Blast: Eldritch Blast Constitution</p><p>Eldritch Pact: Infernal Pact</p><p>Background: Luskan</p><p> </p><p>ABILITY SCORES</p><p>Str 10, Con 18, Dex 13, Int 16, Wis 8, Cha 16.</p><p> </p><p>AC: 18 Fort: 17 Reflex: 17 Will: 17 RESIST 5 Necro & Poison, Range 5+ attacks -5 vs. me</p><p>HP: 50 Surges: 10 Surge Value: 12 Concealment = +2 all defenses!</p><p> </p><p>Class Features: Infernal Pact, Prime Shot (+1 hit if closest), Shadow Walk (concealment if I move 3+)</p><p> </p><p>TRAINED SKILLS</p><p>Insight, Stealth, Arcana, History, Thievery.</p><p> </p><p>FEATS</p><p>1: Vampiric Heritage, 2: Sneak of Shadows, 4: Weapon Proficiency (Rapier)</p><p> </p><p>Basic Attacks</p><p>+1 Pact Blade Rapier, +6 vs. AC, 1d8+1 dmg, CRIT: 9+1d6</p><p>Hand Crossbow, +5 vs. AC, 1d6+1 dmg, Range 10/20</p><p>Eldritch Blast, +7 vs. Reflex, 1d10+5 dmg, Range 10, CRIT: 15+1d8 dmg</p><p> </p><p>At-Will Powers</p><p>Hellish Rebuke: +7 vs. Reflex, 1d6+5 Fire. If I take dmg for 1 turn, target takes extra d6+5 dmg.</p><p>CRIT: 11+1d8 dmg</p><p>Dark One's Blessing: FREE. Cursed Foe --> 0hp = I gain 5 temp HP</p><p>Warlock's Curse: MINOR. Curse closest foe & it takes 1 dmg. Foe takes +1d6 dmg from me as long as he remains cursed (till I change, he dies, or encounter ends).</p><p>Pact Blade: FREE: If cursed foe melee attacks me, it takes 1 dmg.</p><p> </p><p>Encounter POWERS</p><p>1, Frigid Blade +9 vs. AC, 1d8+4 Cold dmg, & foe's speed is reduced by 4 if they begin adj. CRIT: 12+1d6 dmg</p><p>R, Blood Drain +8 vs. Fort, 1d4+4 dmg & I spend healing surge, CRIT: 8</p><p>1, Vampiric Embrace +7 vs. Will, 2d8+5 Necro & I gain 8 temp HP. Range 5. CRIT: 21+1d8</p><p>3, Frigid Darkness +7 vs. Fort, 2d8+5 Cold & target grants C.A. to Team for 1 turn. Range 10.</p><p>2, Utility: Shadow Veil MINOR: Gain +5 Stealth for 1 turn</p><p> </p><p>Daily Powers</p><p>1, Flames of Phlegethos: +7 vs. Ref, 3d10+5 Fire. Range 10. EFFECT: foe takes ongoing 5 Fire. CRIT: 35+1d8</p><p>5, Hunger of Hadar: Area burst 1, Range 10. Zone of Darkness. Enter/Start in Zone = 2d10 Necro. SUSTAIN MINOR: +7 vs. Fort to each creature in zone, 1d6+5 Necro CRIT: 11+1d8</p><p>Armor Imm. React. Enemy melee hits = foe takes 1d10+3 Necro.</p><p> </p><p>ITEMS</p><p>Pact Blade Rapier +1, Deathcut Leather Armor +1, Rod of Reaving +1, Cloak of Distortion +1, Fire Beetle Potion (heroic tier), Adventurer's Kit, Hand Crossbow</p></blockquote><p></p>
[QUOTE="BASHMAN, post: 4692122, member: 8277"] Here is what I have built so far: Alucard , level 5 Half-Elf, Dhampir Warlock Eldritch Blast: Eldritch Blast Constitution Eldritch Pact: Infernal Pact Background: Luskan ABILITY SCORES Str 10, Con 18, Dex 13, Int 16, Wis 8, Cha 16. AC: 18 Fort: 17 Reflex: 17 Will: 17 RESIST 5 Necro & Poison, Range 5+ attacks -5 vs. me HP: 50 Surges: 10 Surge Value: 12 Concealment = +2 all defenses! Class Features: Infernal Pact, Prime Shot (+1 hit if closest), Shadow Walk (concealment if I move 3+) TRAINED SKILLS Insight, Stealth, Arcana, History, Thievery. FEATS 1: Vampiric Heritage, 2: Sneak of Shadows, 4: Weapon Proficiency (Rapier) Basic Attacks +1 Pact Blade Rapier, +6 vs. AC, 1d8+1 dmg, CRIT: 9+1d6 Hand Crossbow, +5 vs. AC, 1d6+1 dmg, Range 10/20 Eldritch Blast, +7 vs. Reflex, 1d10+5 dmg, Range 10, CRIT: 15+1d8 dmg At-Will Powers Hellish Rebuke: +7 vs. Reflex, 1d6+5 Fire. If I take dmg for 1 turn, target takes extra d6+5 dmg. CRIT: 11+1d8 dmg Dark One's Blessing: FREE. Cursed Foe --> 0hp = I gain 5 temp HP Warlock's Curse: MINOR. Curse closest foe & it takes 1 dmg. Foe takes +1d6 dmg from me as long as he remains cursed (till I change, he dies, or encounter ends). Pact Blade: FREE: If cursed foe melee attacks me, it takes 1 dmg. Encounter POWERS 1, Frigid Blade +9 vs. AC, 1d8+4 Cold dmg, & foe's speed is reduced by 4 if they begin adj. CRIT: 12+1d6 dmg R, Blood Drain +8 vs. Fort, 1d4+4 dmg & I spend healing surge, CRIT: 8 1, Vampiric Embrace +7 vs. Will, 2d8+5 Necro & I gain 8 temp HP. Range 5. CRIT: 21+1d8 3, Frigid Darkness +7 vs. Fort, 2d8+5 Cold & target grants C.A. to Team for 1 turn. Range 10. 2, Utility: Shadow Veil MINOR: Gain +5 Stealth for 1 turn Daily Powers 1, Flames of Phlegethos: +7 vs. Ref, 3d10+5 Fire. Range 10. EFFECT: foe takes ongoing 5 Fire. CRIT: 35+1d8 5, Hunger of Hadar: Area burst 1, Range 10. Zone of Darkness. Enter/Start in Zone = 2d10 Necro. SUSTAIN MINOR: +7 vs. Fort to each creature in zone, 1d6+5 Necro CRIT: 11+1d8 Armor Imm. React. Enemy melee hits = foe takes 1d10+3 Necro. ITEMS Pact Blade Rapier +1, Deathcut Leather Armor +1, Rod of Reaving +1, Cloak of Distortion +1, Fire Beetle Potion (heroic tier), Adventurer's Kit, Hand Crossbow [/QUOTE]
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