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Help me build an 11th level ranger (please)
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<blockquote data-quote="Puggins" data-source="post: 5520100" data-attributes="member: 12386"><p>Here's the bottom line, in my opinion:</p><p></p><p>You can build a ranger that will work extremely well in both melee and archery. A difference of +1 attack is significant over the long term, but will not be observed as impactful in most sessions.</p><p></p><p>The ranger, more than other classes, can get away with a starting 16 in an attack stat. The reason is simple: that attack stat will not contribute directly to damage in most of your attacks (since twin strike does not include +stat damage). Such a build will never win an optimization contest, but you'll do fine in play. Hell, you'll do more than fine. You're playing a ranger. Damage will be coming by in bucketloads at 11th level.</p><p></p><p>Here's a framework. Add to this and you'll do just fine.</p><p></p><p>Beginning -> Ending array:</p><p></p><p>14 -> 17 Str</p><p>18 -> 21 Dex</p><p>12 -> 13 Con</p><p>10 -> 11 Int</p><p>12 -> 13 Wis</p><p>08 -> 09 Cha</p><p></p><p>Feats:</p><p>Master at Arms</p><p>Superior Weapon: Greatbow</p><p>Weapon Focus: Bow</p><p>Weapon Focus: Light Blades</p><p>Lethal Hunter</p><p></p><p>Equipment:</p><p>Great Bow + 2 (any)</p><p>Twinned Short Swords +2 or 2 x Radiant Short Swords +2 (better but pricier) </p><p>Bracers of Archery</p><p></p><p>Powers:</p><p>Twin Strike</p><p>Stance, Minor Action or Immediate Attack Powers as possible across the board</p><p></p><p>Twin Strike with Bow:</p><p>Attack +17/+17, 1d10+6 x 2 + 2d8</p><p></p><p>Twin Strike with Short Sword:</p><p>Attack +16/+16, 1d6+6 x 2 + 2d8</p><p></p><p>Typical 11th level monster AC: 25</p><p></p><p>You'll be hitting on a 8+/9+ for very, very solid damage with just this barebones template. You'll do great.</p></blockquote><p></p>
[QUOTE="Puggins, post: 5520100, member: 12386"] Here's the bottom line, in my opinion: You can build a ranger that will work extremely well in both melee and archery. A difference of +1 attack is significant over the long term, but will not be observed as impactful in most sessions. The ranger, more than other classes, can get away with a starting 16 in an attack stat. The reason is simple: that attack stat will not contribute directly to damage in most of your attacks (since twin strike does not include +stat damage). Such a build will never win an optimization contest, but you'll do fine in play. Hell, you'll do more than fine. You're playing a ranger. Damage will be coming by in bucketloads at 11th level. Here's a framework. Add to this and you'll do just fine. Beginning -> Ending array: 14 -> 17 Str 18 -> 21 Dex 12 -> 13 Con 10 -> 11 Int 12 -> 13 Wis 08 -> 09 Cha Feats: Master at Arms Superior Weapon: Greatbow Weapon Focus: Bow Weapon Focus: Light Blades Lethal Hunter Equipment: Great Bow + 2 (any) Twinned Short Swords +2 or 2 x Radiant Short Swords +2 (better but pricier) Bracers of Archery Powers: Twin Strike Stance, Minor Action or Immediate Attack Powers as possible across the board Twin Strike with Bow: Attack +17/+17, 1d10+6 x 2 + 2d8 Twin Strike with Short Sword: Attack +16/+16, 1d6+6 x 2 + 2d8 Typical 11th level monster AC: 25 You'll be hitting on a 8+/9+ for very, very solid damage with just this barebones template. You'll do great. [/QUOTE]
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