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Help me build an 11th level ranger (please)
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<blockquote data-quote="Mercurius" data-source="post: 5521708" data-attributes="member: 59082"><p>So many options...the more I study the Ranger, the more confused I become. A few things have become (somewhat) clear, though:</p><p></p><p>***I would prefer to make a "Classic 4E" Ranger - not Essentials. I'm not sure exactly why; I think it is mainly because I've been DMing Classic 4E for a couple years and want to play a character with all the powers and such.</p><p>***Fighting Styles/Paragon Paths - I was tempted to go with Two-Blade but I'm thinking that it is unnecessary with Twin Strike, yes? So I can either go Hunter - Sharpshooter or Archer - Battlefield Archer. I'm veering a bit towards Sharpshooter, although mainly because I like Hunter slightly better than Archer.</p><p>***There are a few feats that seem like no-brainers: Master of Arms (why ever take Expertise again?), Superior Weapon (Greatbow), Weapon Focus (Bow), probably Weapon Focus (Light Blades). That gives me a couple to fiddle around with...I'm thinking Lethal Hunter, Paragon Defenses, maybe Toughness or Superior Will.</p><p>***When all is said and done, I can see why some say that using melee weapons ceases to make mechanical sense. Still, I'm envisioning a kind of "crazy Legolas" type. Imagine Legolas if his entire family and clan was slaughtered and he became a kind of accursed wanderer...Unaligned and a bit reckless. That's what I'm going for. So I can see charging into battle with two shortswords just for the fun of it, even if I won't be getting the nasty damage I'd be getting from a magical greatbow. So given all of the above, I'm still looking for ways to tweak the melee to make it worthwhile.</p><p></p><p>As a point of clarification, we roll ability scores - 4d6 x 6, roll two sets, take the best one - so I'm not faced with a strict array. You get pretty good results that way. I started with 18, 17, 15, 14, 11, 11, and boosted those up to 20 STR, 15 CON, 23 DEX, 12 INT, 18 WIS, 12 CHA.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 5521708, member: 59082"] So many options...the more I study the Ranger, the more confused I become. A few things have become (somewhat) clear, though: ***I would prefer to make a "Classic 4E" Ranger - not Essentials. I'm not sure exactly why; I think it is mainly because I've been DMing Classic 4E for a couple years and want to play a character with all the powers and such. ***Fighting Styles/Paragon Paths - I was tempted to go with Two-Blade but I'm thinking that it is unnecessary with Twin Strike, yes? So I can either go Hunter - Sharpshooter or Archer - Battlefield Archer. I'm veering a bit towards Sharpshooter, although mainly because I like Hunter slightly better than Archer. ***There are a few feats that seem like no-brainers: Master of Arms (why ever take Expertise again?), Superior Weapon (Greatbow), Weapon Focus (Bow), probably Weapon Focus (Light Blades). That gives me a couple to fiddle around with...I'm thinking Lethal Hunter, Paragon Defenses, maybe Toughness or Superior Will. ***When all is said and done, I can see why some say that using melee weapons ceases to make mechanical sense. Still, I'm envisioning a kind of "crazy Legolas" type. Imagine Legolas if his entire family and clan was slaughtered and he became a kind of accursed wanderer...Unaligned and a bit reckless. That's what I'm going for. So I can see charging into battle with two shortswords just for the fun of it, even if I won't be getting the nasty damage I'd be getting from a magical greatbow. So given all of the above, I'm still looking for ways to tweak the melee to make it worthwhile. As a point of clarification, we roll ability scores - 4d6 x 6, roll two sets, take the best one - so I'm not faced with a strict array. You get pretty good results that way. I started with 18, 17, 15, 14, 11, 11, and boosted those up to 20 STR, 15 CON, 23 DEX, 12 INT, 18 WIS, 12 CHA. [/QUOTE]
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Help me build an 11th level ranger (please)
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