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Help me build an 11th level ranger (please)
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<blockquote data-quote="Neonchameleon" data-source="post: 5522011" data-attributes="member: 87792"><p>With new information this is unnecessary. See below.</p><p> </p><p></p><p> </p><p>Because you want Light Blade Expertise instead?</p><p> </p><p></p><p> </p><p>Yup.</p><p> </p><p></p><p> </p><p>Less necessary.</p><p> </p><p></p><p> </p><p>See below for my recommendations - but you still have some to fiddle around with.</p><p> </p><p></p><p></p><p>Then ignore everything anyone said about needing dex based melee. With a strength like that you'll be fine with Twin Strike. Better with the bow than your shortswords, but just fine with the shortswords.</p><p> </p><p>Required feats:</p><p>1: Weaponmaster</p><p>2: Weapon Proficiency: Greatbow </p><p>4: Weapon Focus: Bow</p><p>6: Open</p><p>8: Open</p><p>10 - retrain at 11 for a Paragon feat.</p><p> </p><p>For your two paragon feats, I recommend two based round your Prime Shot ability - the first (Prime Punisher) allows you to use Prime Shot in melee for +1 to hit. The second (I forget its name) gives +5 to damage against your prime shot target meaning those two feats give you +1 to hit and +5 damage on all your melee attacks (makes Weapon Focus seem ... weak), and +5 damage on some of your ranged.</p><p> </p><p>For your two heroic feats, you can't go wrong with Weapon Focus: Light Blades, and Improved Defences or Superior Will. But my recommendation is tricksier than that - there's a feat that allows you to trade in one dice of quarry to slow your target. And World Serpent's Grasp which allows you to knock prone a slowed target that you hit. Hit with both attacks of the twin strike (or just the person you hit last time) and they go prone.</p><p> </p><p>Encounters: L1: Fox's Retreat. It's an interrupt - therefore it's an extra arrow.</p><p>L3: Disruptive Strike. See above.</p><p>L7: You want either a minor or an interrupt melee attack here. There are a few str based ones.</p><p> </p><p>Dailies:</p><p>L1: Commanding Confrontation. A 3[w] arrow attack to give you a boost to your melee damage against the target. Right up your street.</p><p>L5: Close Combat Shot. An extra 3[W] arrow when you find yourself on the front lines. (Some people prefer Spitting Cobra stance - but with three ranged interrupts already you don't need it - you'll seldom have time for more than four interrupts in a fight).</p><p>L9: Not sure</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5522011, member: 87792"] With new information this is unnecessary. See below. Because you want Light Blade Expertise instead? Yup. Less necessary. See below for my recommendations - but you still have some to fiddle around with. Then ignore everything anyone said about needing dex based melee. With a strength like that you'll be fine with Twin Strike. Better with the bow than your shortswords, but just fine with the shortswords. Required feats: 1: Weaponmaster 2: Weapon Proficiency: Greatbow 4: Weapon Focus: Bow 6: Open 8: Open 10 - retrain at 11 for a Paragon feat. For your two paragon feats, I recommend two based round your Prime Shot ability - the first (Prime Punisher) allows you to use Prime Shot in melee for +1 to hit. The second (I forget its name) gives +5 to damage against your prime shot target meaning those two feats give you +1 to hit and +5 damage on all your melee attacks (makes Weapon Focus seem ... weak), and +5 damage on some of your ranged. For your two heroic feats, you can't go wrong with Weapon Focus: Light Blades, and Improved Defences or Superior Will. But my recommendation is tricksier than that - there's a feat that allows you to trade in one dice of quarry to slow your target. And World Serpent's Grasp which allows you to knock prone a slowed target that you hit. Hit with both attacks of the twin strike (or just the person you hit last time) and they go prone. Encounters: L1: Fox's Retreat. It's an interrupt - therefore it's an extra arrow. L3: Disruptive Strike. See above. L7: You want either a minor or an interrupt melee attack here. There are a few str based ones. Dailies: L1: Commanding Confrontation. A 3[w] arrow attack to give you a boost to your melee damage against the target. Right up your street. L5: Close Combat Shot. An extra 3[W] arrow when you find yourself on the front lines. (Some people prefer Spitting Cobra stance - but with three ranged interrupts already you don't need it - you'll seldom have time for more than four interrupts in a fight). L9: Not sure [/QUOTE]
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Help me build an 11th level ranger (please)
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