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Help me build an 11th level ranger (please)
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<blockquote data-quote="Mercurius" data-source="post: 5523847" data-attributes="member: 59082"><p>OK, so I've got a basic template for a character. I'm not set on the feats and powers, but let me show you what I've got and feel free to tear me apart. </p><p></p><p>One area I need help is magic items. For creating higher level characters we use the standard rule of three items, one level below, one of the same level, and one of a higher level, plus GP equivalent to one level lower. But we translate all of that into GP and use that number to buy magic items. So as an 11th level character, my ranger would have the equivallent of 10, 10, 11, and 12th level magic items, which equals 32,000 GP.</p><p></p><p>Anyhow, here's the character (so far)</p><p></p><p><strong>11th level Elf Ranger</strong></p><p><strong>ABILITIES: </strong>STR 20, CON 15, DEX 23, INT 12, WIS 18, CHA 12</p><p><strong>AC/Defenses</strong>: Still to be determined</p><p><strong>HP</strong>: 87</p><p></p><p><strong>SKILLS (Trained): </strong>Athletics, Dungeoneering, Nature, Perception, Stealth.<strong>Ranger Feature: </strong>Prime Shot</p><p><strong>Fighting Style: </strong>Hunter</p><p><strong>Paragon Path: </strong>Sharpshooter</p><p></p><p><strong>FEATS: </strong>Quick Draw, Master at Arms, Weapon Focus (Bow), Weapon Prof (Greatbow), Toughness, Lethal Hunter, Superior Will, Called Shot</p><p></p><p><strong>POWERS</strong></p><p><strong>At-Will: </strong>Fading Strike, Twin Strike</p><p><strong>Encounter:</strong> Evasive Strike, Disruptive Strike, Spikes of the Manticore</p><p><strong>Daily: </strong>Commanding Strike, Close-Combat Shot, Attacks on the Run</p><p><strong>Utility: </strong>Safe Passage, Step of Morning Mist, Defensive Volley</p><p></p><p>----------------------------------------------------------------------------------. </p><p></p><p>So any ideas? Feel free to suggest alternate feats or powers. </p><p></p><p>Looking over the character, I see someone heavily oriented towards the bow - which is fine - but I'd like to have one or two melee tricks up my sleeve. Any ideas for that?</p><p></p><p>In this configuration I opted for Hunter/Sharpshooter, although am still thinking about Archer/Battlefield Archer. Feel free to try to convince me of the latter <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 5523847, member: 59082"] OK, so I've got a basic template for a character. I'm not set on the feats and powers, but let me show you what I've got and feel free to tear me apart. One area I need help is magic items. For creating higher level characters we use the standard rule of three items, one level below, one of the same level, and one of a higher level, plus GP equivalent to one level lower. But we translate all of that into GP and use that number to buy magic items. So as an 11th level character, my ranger would have the equivallent of 10, 10, 11, and 12th level magic items, which equals 32,000 GP. Anyhow, here's the character (so far) [B]11th level Elf Ranger ABILITIES: [/B]STR 20, CON 15, DEX 23, INT 12, WIS 18, CHA 12 [B]AC/Defenses[/B]: Still to be determined [B]HP[/B]: 87 [B]SKILLS (Trained): [/B]Athletics, Dungeoneering, Nature, Perception, Stealth.[B]Ranger Feature: [/B]Prime Shot [B]Fighting Style: [/B]Hunter [B]Paragon Path: [/B]Sharpshooter [B]FEATS: [/B]Quick Draw, Master at Arms, Weapon Focus (Bow), Weapon Prof (Greatbow), Toughness, Lethal Hunter, Superior Will, Called Shot [B]POWERS[/B] [B]At-Will: [/B]Fading Strike, Twin Strike [B]Encounter:[/B] Evasive Strike, Disruptive Strike, Spikes of the Manticore [B]Daily: [/B]Commanding Strike, Close-Combat Shot, Attacks on the Run [B]Utility: [/B]Safe Passage, Step of Morning Mist, Defensive Volley ----------------------------------------------------------------------------------. So any ideas? Feel free to suggest alternate feats or powers. Looking over the character, I see someone heavily oriented towards the bow - which is fine - but I'd like to have one or two melee tricks up my sleeve. Any ideas for that? In this configuration I opted for Hunter/Sharpshooter, although am still thinking about Archer/Battlefield Archer. Feel free to try to convince me of the latter ;). [/QUOTE]
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