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help me build an adventure around a destroyed Wizard's tower
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<blockquote data-quote="MNblockhead" data-source="post: 7530341" data-attributes="member: 6796661"><p>T'enik the wizard, in his drive for power and knowledge, discovered and tampered with magic beyond his understanding and control. In an attempt to contact mysterious and powerful beings from whom he hoped to wrest the secrets of the universe, he ripped a small tear in the fabric of reality, giving an ancient abomination from the far realms a finger-hold into the adventurers' world and reality. </p><p></p><p>T'enik himself didn't die, but instead was transformed into a nothic that continues his miserable existence among the basted remains of the top of the tower. </p><p></p><p>While creatures have used the lower levels tower as hide outs or lairs, none have gone to the top of the tower. Seeping powers of the far realm cause nightmare hallucinations and fear to any who try to explore the top of the tower. </p><p></p><p>If the party goes to the top of the tower and over comes their fear they will have to fight a hallucinatory nightmare beast. The encounter should be a deadly encounter, but if they prevail, everyone who "died" and all damage disappears. This will free the tower from the negative affects of the far realm for 24 hours. The party can then encounter T'enik and by trading magic or arcane knowledge with him, learn about what happened and that if the tear in the fabric of reality is not fixed, it will create a port through which [insert some elder evil] will enter and unleash untold horrors on the world. </p><p></p><p>The party will need to get some macguffin and return to undo the damage T'enik has done.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 7530341, member: 6796661"] T'enik the wizard, in his drive for power and knowledge, discovered and tampered with magic beyond his understanding and control. In an attempt to contact mysterious and powerful beings from whom he hoped to wrest the secrets of the universe, he ripped a small tear in the fabric of reality, giving an ancient abomination from the far realms a finger-hold into the adventurers' world and reality. T'enik himself didn't die, but instead was transformed into a nothic that continues his miserable existence among the basted remains of the top of the tower. While creatures have used the lower levels tower as hide outs or lairs, none have gone to the top of the tower. Seeping powers of the far realm cause nightmare hallucinations and fear to any who try to explore the top of the tower. If the party goes to the top of the tower and over comes their fear they will have to fight a hallucinatory nightmare beast. The encounter should be a deadly encounter, but if they prevail, everyone who "died" and all damage disappears. This will free the tower from the negative affects of the far realm for 24 hours. The party can then encounter T'enik and by trading magic or arcane knowledge with him, learn about what happened and that if the tear in the fabric of reality is not fixed, it will create a port through which [insert some elder evil] will enter and unleash untold horrors on the world. The party will need to get some macguffin and return to undo the damage T'enik has done. [/QUOTE]
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help me build an adventure around a destroyed Wizard's tower
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