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Help me build an elven cleric 5 (PHB/SRD only)
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<blockquote data-quote="Nareau" data-source="post: 2180432" data-attributes="member: 969"><p>The best I could do on my lunch break. Good defensive fighter, plenty of options to buff yourself or your friends. Kinda munchkinny, but not grotesque.</p><p></p><p>Father Mota H'Sarc</p><p>Medium-size Humanoid </p><p>Elf Clr5 </p><p>Hit Dice: 5d8+5 (31hp)</p><p>Initiative: +1</p><p>Speed: 30 ft. (6 squares)</p><p>Armor Class: 24 (+1 Dex, +9 Armor, +2 Shield, +1 Deflection, +1 Natural), touch 12, flat-footed 23</p><p>Base Attack/Grapple: +3/+4</p><p>Attack: Longsword +6 (1d8+2)</p><p>Full Attack: Longsword +6 (1d8+2)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: Turn Undead</p><p>Special Qualities: Low-light vision, Elf Blood, Feat of Strength, Protective Ward</p><p>Saves: Fort +5, Ref +2, Will +5</p><p>Abilities: Str 13, Dex 12 (10), Con 12 (14), Int 11, Wis 16 (15), Cha 8</p><p></p><p>Skills (16): Knowledge: Religion +4, Concentration +12, Heal +7</p><p>Feats: Weapon Focus (Longsword), Combat Casting (Replace this with Spell Thematics if your DM will let you take it)</p><p></p><p>Feat of Strength: Add your cleric level to your strength as an enhancement bonus for 1 round.</p><p>Protective Ward: Add your cleric level to touched creature's next saving throw. Discharges after 1 hour.</p><p></p><p>Wealth: 9000 gp </p><p></p><p>+1 Full Plate (2650)</p><p>+1 Longsword (2315)</p><p>Heavy Steel Shield (20)</p><p>Amulet of Natural Armor +1 (1000)</p><p>Ring of Protection +1 (2000)</p><p>Pearl of Power - 1st (1000)</p><p></p><p>1st level (4)</p><p>Command: One subject obeys selected command for 1 round.</p><p>Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders </p><p>Divine Favor: You gain +1 per three levels on attack and damage rolls. </p><p>Obscuring Mist: Fog surrounds you. </p><p></p><p>2nd level (3)</p><p>Sound Burst: Deals 1d8 sonic damage to subjects; may stun them. </p><p>Hold Person: Paralyzes one humanoid for 1 round/level. </p><p>Spiritual Weapon: Magic weapon attacks on its own. </p><p></p><p>3rd level (2)</p><p>Dispel Magic: Cancels spells and magical effects. </p><p>Searing Light: Ray deals 1d8/two levels damage, more against undead. </p><p></p><p>Domain Spells</p><p>1 Enlarge Person: Humanoid creature doubles in size. </p><p>2 Bull’s Strength: Subject gains +4 to Str for 1 min./level. </p><p>3 Magic Vestment: Armor or shield gains +1 enhancement per four levels.</p></blockquote><p></p>
[QUOTE="Nareau, post: 2180432, member: 969"] The best I could do on my lunch break. Good defensive fighter, plenty of options to buff yourself or your friends. Kinda munchkinny, but not grotesque. Father Mota H'Sarc Medium-size Humanoid Elf Clr5 Hit Dice: 5d8+5 (31hp) Initiative: +1 Speed: 30 ft. (6 squares) Armor Class: 24 (+1 Dex, +9 Armor, +2 Shield, +1 Deflection, +1 Natural), touch 12, flat-footed 23 Base Attack/Grapple: +3/+4 Attack: Longsword +6 (1d8+2) Full Attack: Longsword +6 (1d8+2) Space/Reach: 5 ft./5 ft. Special Attacks: Turn Undead Special Qualities: Low-light vision, Elf Blood, Feat of Strength, Protective Ward Saves: Fort +5, Ref +2, Will +5 Abilities: Str 13, Dex 12 (10), Con 12 (14), Int 11, Wis 16 (15), Cha 8 Skills (16): Knowledge: Religion +4, Concentration +12, Heal +7 Feats: Weapon Focus (Longsword), Combat Casting (Replace this with Spell Thematics if your DM will let you take it) Feat of Strength: Add your cleric level to your strength as an enhancement bonus for 1 round. Protective Ward: Add your cleric level to touched creature's next saving throw. Discharges after 1 hour. Wealth: 9000 gp +1 Full Plate (2650) +1 Longsword (2315) Heavy Steel Shield (20) Amulet of Natural Armor +1 (1000) Ring of Protection +1 (2000) Pearl of Power - 1st (1000) 1st level (4) Command: One subject obeys selected command for 1 round. Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders Divine Favor: You gain +1 per three levels on attack and damage rolls. Obscuring Mist: Fog surrounds you. 2nd level (3) Sound Burst: Deals 1d8 sonic damage to subjects; may stun them. Hold Person: Paralyzes one humanoid for 1 round/level. Spiritual Weapon: Magic weapon attacks on its own. 3rd level (2) Dispel Magic: Cancels spells and magical effects. Searing Light: Ray deals 1d8/two levels damage, more against undead. Domain Spells 1 Enlarge Person: Humanoid creature doubles in size. 2 Bull’s Strength: Subject gains +4 to Str for 1 min./level. 3 Magic Vestment: Armor or shield gains +1 enhancement per four levels. [/QUOTE]
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Help me build an elven cleric 5 (PHB/SRD only)
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