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Help me build an OGC outer plane cosmology
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<blockquote data-quote="VelvetViolet" data-source="post: 6190689" data-attributes="member: 6686357"><p>Annoyed at the fact that the official D&D cosmology is closed content, I wanted to create my own great wheel for publishers to play around with. But I wanted to ask for suggestions on how to detail the various planes. The Pathfinder outer planes are OGC, as are the planes in <em>Classic Play: Book of Planes</em>, so both those sources will be used.</p><p></p><p>Right now I've got the basic geometry of the great wheel done:</p><p>[ATTACH]59107[/ATTACH]</p><p></p><p>There are 25 planes for every alignment: the standard nine as well as the neutral alignments with one or more tendencies. This model helps to differentiate it from the traditional great wheel.</p><p></p><p>Now, I'm going for a Gygaxian feel, so what planes should I fill these spaces out with?</p><p></p><p>Note that there are not a fixed number of outer planes, so there may be more than one plane for each alignment. These may be considered layers of the same plane for game mechanics, but a given layer can be dramatically different from another layer to the point of seeming like a different plane with the same alignment. For example, the Lawful Evil plane includes both Dante's Nine Hells and the Chinese's Ten Courts of Hell.</p></blockquote><p></p>
[QUOTE="VelvetViolet, post: 6190689, member: 6686357"] Annoyed at the fact that the official D&D cosmology is closed content, I wanted to create my own great wheel for publishers to play around with. But I wanted to ask for suggestions on how to detail the various planes. The Pathfinder outer planes are OGC, as are the planes in [I]Classic Play: Book of Planes[/I], so both those sources will be used. Right now I've got the basic geometry of the great wheel done: [ATTACH=CONFIG]59107._xfImport[/ATTACH] There are 25 planes for every alignment: the standard nine as well as the neutral alignments with one or more tendencies. This model helps to differentiate it from the traditional great wheel. Now, I'm going for a Gygaxian feel, so what planes should I fill these spaces out with? Note that there are not a fixed number of outer planes, so there may be more than one plane for each alignment. These may be considered layers of the same plane for game mechanics, but a given layer can be dramatically different from another layer to the point of seeming like a different plane with the same alignment. For example, the Lawful Evil plane includes both Dante's Nine Hells and the Chinese's Ten Courts of Hell. [/QUOTE]
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