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Help me build an OGC outer plane cosmology
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<blockquote data-quote="VelvetViolet" data-source="post: 6190858" data-attributes="member: 6686357"><p>Yeah, I was thinking having an outer plane for each of the mythic afterlives/pantheons. The Happy Hunting Grounds is the afterlife for Great Plains Indians; and I was thinking of making it a layer of a garden plane that represents the various "garden of eden" myths and afterlives. Pathfinder places Nirvana at neutral good and Elysium at chaotic good (the Agathions are actually pretty clever as the NG celestials, since they resemble animal-headed hindu deities). The Outlands I would use as the Plane of Concordant Opposition, which is also an Inner Plane (to match with some Gygax material); not sure whether I should retain the quirk about it looking different for each observer. You should read up on the Pathfinder planes and the Book of Planes outer planes; BoP adds some really interesting places like Chasm (a rent between the lower planes and the upper planes through which damned souls are thrown), Infernus (a catch-all for the lower planes, where devils and demons squabble for souls), the Afterworld (an afterlife for everyone of non-evil alignment), and Mâl (a dead plane that is slowly reawakening an ancient evil).</p><p></p><p>I found a lot of names that could be used for outer planes: Alfardaws, Assama, Garden of Irem, Nirvana, Olympus, Elysium, Valhalla, the Happy Hunting Grounds, Shangri-La, Wonderland, Erewhon, Xanadu, Eden, Pearly Gates, Seventh Heaven, Zion, Fairyland, inferno, abyss, gehenna, hades, pandemonium, perdition, the pit, abaddon, hell, sheol, chasm, jahannan, domdaniel, purgatory, limbo.</p><p></p><p>I've also got the names of the fiendish races down:</p><p>Katangelos (plotting schemer devils) - devils as presented in 4e (and pathfinder), primarily humanoid and with goblin/gremlin-like classes, few to no big ugly monsters. These are originally fallen angels who took over Hell from the remaining Ahrimanes.</p><p>Paroketh (lying profiteer daemons) - these are daemons that exist to make a profit off planar warfare, since their home plane is situated in a war zone; their quirk is that it's impossible to tell if they are lying by any means whatsoever; the lower castes resemble insects, while the higher castes resemble rakshasa.</p><p>Scelesti (militant hedonistic daemons) - these are the daemons from GR's <em>Book of Fiends</em>, who tempt mortals to further the cause of evil; divided into "choirs" representing the seven sins</p><p>Nefandi (militant nihilistic daemons) - these are the daemons presented in Pathfinder: they want to return the multiverse to a state of nonexistence</p><p>Rabisu (rampaging destroyer demons) - these are demons close to 4e vision of demons; they were created by the Qlippoth to fight the Mazzikim</p><p>Mazzikim (plotting schemer/militant hedonistic demons) - these are the demons as presented in 3e and Pathfinder: they have humanoid and goblin/gremlin-like classes in addition to big ugly monsters and exalt in sin and tempting mortals; they were created from experiments by daemons, and later partially conquered the Abyss</p><p>Ahrimanes (proto-devils) - the first deviloid race to exist, vanished mysteriously</p><p>Qlippoth (proto-demons) - the first demonkin race to exist, were overthrown by the Rabisu and the Mazzikim</p><p>Anathemas (proto-daemons) - the first daemonkind race to exist and believed to be the source of all evil, they created the Paroketh and Scelesti before vanishing</p><p>Ruchin (demodands), including Hendiadys (shaggy), Scheheleth (tarry), Khaymawr (slimy) - a race somewhere between daemons and demons, created by the Anathema Eipos ("east wind") to be servants</p><p></p><p>There's also the dumalduns, dreggals, and maelvis.</p><p></p><p>EDIT: Note that different afterlives can be separate layers of the same plane, rather than having to argue which one gets the spot.</p><p></p><p>EDIT: Pathfinder also combines several of the outer planes, since it dispenses with border planes. For example, Tartarus was folded into the Abyss.</p></blockquote><p></p>
[QUOTE="VelvetViolet, post: 6190858, member: 6686357"] Yeah, I was thinking having an outer plane for each of the mythic afterlives/pantheons. The Happy Hunting Grounds is the afterlife for Great Plains Indians; and I was thinking of making it a layer of a garden plane that represents the various "garden of eden" myths and afterlives. Pathfinder places Nirvana at neutral good and Elysium at chaotic good (the Agathions are actually pretty clever as the NG celestials, since they resemble animal-headed hindu deities). The Outlands I would use as the Plane of Concordant Opposition, which is also an Inner Plane (to match with some Gygax material); not sure whether I should retain the quirk about it looking different for each observer. You should read up on the Pathfinder planes and the Book of Planes outer planes; BoP adds some really interesting places like Chasm (a rent between the lower planes and the upper planes through which damned souls are thrown), Infernus (a catch-all for the lower planes, where devils and demons squabble for souls), the Afterworld (an afterlife for everyone of non-evil alignment), and Mâl (a dead plane that is slowly reawakening an ancient evil). I found a lot of names that could be used for outer planes: Alfardaws, Assama, Garden of Irem, Nirvana, Olympus, Elysium, Valhalla, the Happy Hunting Grounds, Shangri-La, Wonderland, Erewhon, Xanadu, Eden, Pearly Gates, Seventh Heaven, Zion, Fairyland, inferno, abyss, gehenna, hades, pandemonium, perdition, the pit, abaddon, hell, sheol, chasm, jahannan, domdaniel, purgatory, limbo. I've also got the names of the fiendish races down: Katangelos (plotting schemer devils) - devils as presented in 4e (and pathfinder), primarily humanoid and with goblin/gremlin-like classes, few to no big ugly monsters. These are originally fallen angels who took over Hell from the remaining Ahrimanes. Paroketh (lying profiteer daemons) - these are daemons that exist to make a profit off planar warfare, since their home plane is situated in a war zone; their quirk is that it's impossible to tell if they are lying by any means whatsoever; the lower castes resemble insects, while the higher castes resemble rakshasa. Scelesti (militant hedonistic daemons) - these are the daemons from GR's [I]Book of Fiends[/I], who tempt mortals to further the cause of evil; divided into "choirs" representing the seven sins Nefandi (militant nihilistic daemons) - these are the daemons presented in Pathfinder: they want to return the multiverse to a state of nonexistence Rabisu (rampaging destroyer demons) - these are demons close to 4e vision of demons; they were created by the Qlippoth to fight the Mazzikim Mazzikim (plotting schemer/militant hedonistic demons) - these are the demons as presented in 3e and Pathfinder: they have humanoid and goblin/gremlin-like classes in addition to big ugly monsters and exalt in sin and tempting mortals; they were created from experiments by daemons, and later partially conquered the Abyss Ahrimanes (proto-devils) - the first deviloid race to exist, vanished mysteriously Qlippoth (proto-demons) - the first demonkin race to exist, were overthrown by the Rabisu and the Mazzikim Anathemas (proto-daemons) - the first daemonkind race to exist and believed to be the source of all evil, they created the Paroketh and Scelesti before vanishing Ruchin (demodands), including Hendiadys (shaggy), Scheheleth (tarry), Khaymawr (slimy) - a race somewhere between daemons and demons, created by the Anathema Eipos ("east wind") to be servants There's also the dumalduns, dreggals, and maelvis. EDIT: Note that different afterlives can be separate layers of the same plane, rather than having to argue which one gets the spot. EDIT: Pathfinder also combines several of the outer planes, since it dispenses with border planes. For example, Tartarus was folded into the Abyss. [/QUOTE]
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