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Help me build and introductory Zombie adventure
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<blockquote data-quote="Wolv0rine" data-source="post: 3548318" data-attributes="member: 9045"><p>I have yet to encounter the zombie game that didn't get something solid from <a href="http://www.yearofthezombie.co.uk/" target="_blank">UKG's Year of the Zombie</a>. It's D20 Modern based, offers takes on multiple types of zombie games, and plays well with others if you give it a cookie. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>That said, I like the raw idea of the plot. I will say that my own experience with modern zombie gaming (and zombie movies) suggests that anyone who loves them some zombies should easily find themselves with a feeling of achievement to have <strong>survived</strong>. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> To have survived your encounter with the walking dead, when those dumbarses in the movies always end up dead, just seems to give a feeling of swollen-chested machism pride. Even when you know those guys in the movies died because they were just stupid. hehe</p><p></p><p>I've also found that in many - if not most - cases... having survived (if the game went well) they'll be breathing down your neck in the worst way to get the next session started. Even if "The awful truth" they find at the houses turns out to be nothing more than "Oh great bloody christ, the dead are friggin' standing up and killing people!". If nothing else, even if you go with something like Stormborn offers that has an actual resolution... leave yourself a way that the game <strong>could</strong> continue in the event that you've just created a group that wants to keep going with it.</p><p></p><p>Heck y'all could wring more than a few sessions out of just trying to find someone who won't think you're insane, while you move from place to place (hopefully) just ahead of the risen trying to warn people, only to have to fight their way out of the massacre and try to get to the next place. I'd say if you went in that direction, you'd want to keep the places the PCs went to small. It just wouldn't work if they high-tailed it to the city unless you pulled a really good twist on it. But the Oregon/Washington area is rife with tiny little pockets of towns you can drive through in under 5 minutes, and houses that seem for all the world to be in the middle of nearly nowhere. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Wolv0rine, post: 3548318, member: 9045"] I have yet to encounter the zombie game that didn't get something solid from [URL=http://www.yearofthezombie.co.uk/]UKG's Year of the Zombie[/URL]. It's D20 Modern based, offers takes on multiple types of zombie games, and plays well with others if you give it a cookie. :) That said, I like the raw idea of the plot. I will say that my own experience with modern zombie gaming (and zombie movies) suggests that anyone who loves them some zombies should easily find themselves with a feeling of achievement to have [b]survived[/b]. :) To have survived your encounter with the walking dead, when those dumbarses in the movies always end up dead, just seems to give a feeling of swollen-chested machism pride. Even when you know those guys in the movies died because they were just stupid. hehe I've also found that in many - if not most - cases... having survived (if the game went well) they'll be breathing down your neck in the worst way to get the next session started. Even if "The awful truth" they find at the houses turns out to be nothing more than "Oh great bloody christ, the dead are friggin' standing up and killing people!". If nothing else, even if you go with something like Stormborn offers that has an actual resolution... leave yourself a way that the game [b]could[/b] continue in the event that you've just created a group that wants to keep going with it. Heck y'all could wring more than a few sessions out of just trying to find someone who won't think you're insane, while you move from place to place (hopefully) just ahead of the risen trying to warn people, only to have to fight their way out of the massacre and try to get to the next place. I'd say if you went in that direction, you'd want to keep the places the PCs went to small. It just wouldn't work if they high-tailed it to the city unless you pulled a really good twist on it. But the Oregon/Washington area is rife with tiny little pockets of towns you can drive through in under 5 minutes, and houses that seem for all the world to be in the middle of nearly nowhere. :D [/QUOTE]
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