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Help Me Build EPIC BBEG
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<blockquote data-quote="Xipe_Totec" data-source="post: 5864668" data-attributes="member: 6671547"><p>Thanks for offering to help, I'll try to post more details about him SOON!</p><p></p><p></p><p></p><p></p><p></p><p>Wow, thanks! I honestly didn't even know about that MV, about to start leafing through it shortly and I'll check out the enemies you mentioned. Hopefully this will add a bit more variety for me to choose from since I have tried to stick with picking monsters from MM3 and MV.</p><p></p><p></p><p></p><p></p><p></p><p></p><p>Yea, that was my plan. I wanted finding and stopping him to be the MAIN quest, but certainly not the entire point of the campaign as there will be lots of other dungeons and mini-bosses to kill to break up the monotony.</p><p></p><p></p><p></p><p></p><p>That's an awesome idea! I love the idea of having another pretty tough soldier/brute as his bodyguard and maybe let the PC's kill him in round 2. I'm thinking maybe a Death Knight or something along those lines. Excellent idea! Thanks so much!</p><p></p><p></p><p></p><p></p><p>Well, I don't necessarily want the PC's to have an easier time each time they face him, I just only plan on having them face him every few levels, so want to make sure he's plenty tough enough every time (although not likely to go around one-shotting everyone). </p><p></p><p></p><p></p><p></p><p>Yea, I will likely use power2ool some, but I'm really attempting to set the entire thing up in Masterplan so I can have all of the story details and such (and hopefully eventually run combat from it as well if I can ever find some digital tiles or something to use as terrain for it). If it really goes well, I might finally invest in that projector I've been wanting so I can throw the game board and everything on the wall for my players rather than try to fight with actual tiles and mini's (tracking various conditions, marks, etc is really a pain, lol). </p><p></p><p>In any case, awesome ideas so far guys. Let me flip through MV2 and I'll post back shortly on some more details about my campaign ideas and more info on the BBEG. Thanks a million!</p></blockquote><p></p>
[QUOTE="Xipe_Totec, post: 5864668, member: 6671547"] Thanks for offering to help, I'll try to post more details about him SOON! Wow, thanks! I honestly didn't even know about that MV, about to start leafing through it shortly and I'll check out the enemies you mentioned. Hopefully this will add a bit more variety for me to choose from since I have tried to stick with picking monsters from MM3 and MV. Yea, that was my plan. I wanted finding and stopping him to be the MAIN quest, but certainly not the entire point of the campaign as there will be lots of other dungeons and mini-bosses to kill to break up the monotony. That's an awesome idea! I love the idea of having another pretty tough soldier/brute as his bodyguard and maybe let the PC's kill him in round 2. I'm thinking maybe a Death Knight or something along those lines. Excellent idea! Thanks so much! Well, I don't necessarily want the PC's to have an easier time each time they face him, I just only plan on having them face him every few levels, so want to make sure he's plenty tough enough every time (although not likely to go around one-shotting everyone). Yea, I will likely use power2ool some, but I'm really attempting to set the entire thing up in Masterplan so I can have all of the story details and such (and hopefully eventually run combat from it as well if I can ever find some digital tiles or something to use as terrain for it). If it really goes well, I might finally invest in that projector I've been wanting so I can throw the game board and everything on the wall for my players rather than try to fight with actual tiles and mini's (tracking various conditions, marks, etc is really a pain, lol). In any case, awesome ideas so far guys. Let me flip through MV2 and I'll post back shortly on some more details about my campaign ideas and more info on the BBEG. Thanks a million! [/QUOTE]
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