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<blockquote data-quote="Xipe_Totec" data-source="post: 5884006" data-attributes="member: 6671547"><p>Thanks for all the tips Psi, for the first incarnation of Xipe, I'd mostly ignore his abilities, though. it was mostly just stating him out to add stuff to for his Lich version. In the first encounter, I plan on him simply focusing on the ritual and only using a minor action every turn to summon minions when it's available. Otherwise, he's just going to ignore the party. I do totally agree with you on the aura, thing, tho. After thinking about it, I think it is a bit much, I was mostly just trying to discourage the players from even getting close to him while he's doing the ritual. </p><p></p><p>Which brings up the Vicious Retreat, thing. I know it's vastly overpowered (i built it to be) since he's only going to use it to get away. Once his soldier dies in the first encounter, he will mess up his ritual and run away. I didn't want to risk the chance of the PC's killing him in that first encounter and having to fluff a way to bring him back, so his daily ability is simply there to allow him to run away without getting beat up and possibly killed by the party. They aren't really supposed to fight him in the first encounter, he's just being introduced into the campaign at that point.</p><p></p><p>As for the minion's being a different level, the main reason I made them such a lower level is because I don't really like throwing higher level stuff at my PC's just due to the big defense differences and how much harder they are to hit. I wanted to make Xipe the same level as the party for that reason, but I thought maybe making him several levels higher would make it more difficult for the party to really do much to him with the higher defenses, but the minions should definitely be killed by the PC's, so it was kind've a catch 22 thing, and I figured the best way to fix it was just make the minions of the PC's level.</p><p></p><p>It's really the same with the 2nd encounter, he still summons minions of the PC's level when he is a higher level, but again this encounter isn't really designed to be a knock down drag out with the BBEG, just another small skirmish to kind've show off his new lichdom (and also I really didn't want to stat up 3 different versions of the BBEG, lol). And for the last battle, the real one, I was thinking I would just keep the minions the same, but bump them up a couple levels just to make them a little hardier and by then they should be the same level as Xipe.</p><p></p><p>In any case, thank you so much for taking the time to read over everything and comment. I hope you can find some time to critique his Lich version as that will be the one the PC's actually face.</p></blockquote><p></p>
[QUOTE="Xipe_Totec, post: 5884006, member: 6671547"] Thanks for all the tips Psi, for the first incarnation of Xipe, I'd mostly ignore his abilities, though. it was mostly just stating him out to add stuff to for his Lich version. In the first encounter, I plan on him simply focusing on the ritual and only using a minor action every turn to summon minions when it's available. Otherwise, he's just going to ignore the party. I do totally agree with you on the aura, thing, tho. After thinking about it, I think it is a bit much, I was mostly just trying to discourage the players from even getting close to him while he's doing the ritual. Which brings up the Vicious Retreat, thing. I know it's vastly overpowered (i built it to be) since he's only going to use it to get away. Once his soldier dies in the first encounter, he will mess up his ritual and run away. I didn't want to risk the chance of the PC's killing him in that first encounter and having to fluff a way to bring him back, so his daily ability is simply there to allow him to run away without getting beat up and possibly killed by the party. They aren't really supposed to fight him in the first encounter, he's just being introduced into the campaign at that point. As for the minion's being a different level, the main reason I made them such a lower level is because I don't really like throwing higher level stuff at my PC's just due to the big defense differences and how much harder they are to hit. I wanted to make Xipe the same level as the party for that reason, but I thought maybe making him several levels higher would make it more difficult for the party to really do much to him with the higher defenses, but the minions should definitely be killed by the PC's, so it was kind've a catch 22 thing, and I figured the best way to fix it was just make the minions of the PC's level. It's really the same with the 2nd encounter, he still summons minions of the PC's level when he is a higher level, but again this encounter isn't really designed to be a knock down drag out with the BBEG, just another small skirmish to kind've show off his new lichdom (and also I really didn't want to stat up 3 different versions of the BBEG, lol). And for the last battle, the real one, I was thinking I would just keep the minions the same, but bump them up a couple levels just to make them a little hardier and by then they should be the same level as Xipe. In any case, thank you so much for taking the time to read over everything and comment. I hope you can find some time to critique his Lich version as that will be the one the PC's actually face. [/QUOTE]
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