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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 5884739" data-attributes="member: 1165"><p>IMO, Vicious Retreat can be made to work within the rules. I would make it a triggered power. Trigger: The villain falls to 0 hp. Effect (Immediate <strong>Interrupt</strong>): The villain teleports 10 squares (or twice his speed).</p><p></p><p>He could teleport to a portal jump/teleportation ritual circle, set for him, which would immediately whisk him away to safety. Instead, he could be removed from play, and then return a round later invisibly. Most likely the PCs will either give up searching for him, or will be far away looking for him. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I guess I don't like that this gives him an attack. It's a power he uses when he has lost.</p><p></p><p></p><p></p><p>Seems pretty well fine, although the thought of an elf wearing plate makes me feel funny. It makes no difference in game terms, but I think he should wear chain mail and "make that Dex work for him" in a flavor sort of way.</p><p></p><p></p><p></p><p>I'm a real fan of Slayer of the Living. This makes it hard to lock him down.</p><p></p><p></p><p></p><p>I have no problem with any of these abilities. Some of them, such as Worthy Sacrifice, are <strong>really</strong> cool. Having said that, that's too many abilities. I think you defended this point before though.</p><p></p><p></p><p></p><p>I really like poison swarm. I think of something like this as the drow version of Flame Strike <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Along with the fear aura, I think this combination is too good. He's getting to be impossible to hit in melee. Even a defender (who would punish him if he shifted away) can't make him "stick".</p><p></p><p></p><p></p><p>And I think this is a wonderful effect. It would make him "unsticky", but it gives the defender an option; just keep at it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I'm going to steal this for a large number of elites/solos that I'm designing.</p><p></p><p></p><p></p><p>All in all, an interesting and probably long-lasting warlock, but I think he has too many abilities (making him complicated to run). I would recommend turning one of his minor action recharge abilities into a (necessarily weaker) at-will, so he can get his elite's two attacks per round. Although I suspect his counterattacks against melee attacks might have been designed to emulate this.</p><p></p><p></p><p></p><p>I think his Life Link should work the other way around; as long as he's alive, his boss gains resistance. Hopefully this would encourage the PCs to pick on the death knight, leaving the lich alive to dish out the hurt/mockery. Mind you, I have no real idea how to balance that, but IMO it shouldn't be active the whole fight, but should be able to be reverted somehow.</p><p></p><p>Either way, the PCs need a good, clear clue of how Life Link works. In the heat of combat, they could easily miss this feature.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 5884739, member: 1165"] IMO, Vicious Retreat can be made to work within the rules. I would make it a triggered power. Trigger: The villain falls to 0 hp. Effect (Immediate [b]Interrupt[/b]): The villain teleports 10 squares (or twice his speed). He could teleport to a portal jump/teleportation ritual circle, set for him, which would immediately whisk him away to safety. Instead, he could be removed from play, and then return a round later invisibly. Most likely the PCs will either give up searching for him, or will be far away looking for him. :) I guess I don't like that this gives him an attack. It's a power he uses when he has lost. Seems pretty well fine, although the thought of an elf wearing plate makes me feel funny. It makes no difference in game terms, but I think he should wear chain mail and "make that Dex work for him" in a flavor sort of way. I'm a real fan of Slayer of the Living. This makes it hard to lock him down. I have no problem with any of these abilities. Some of them, such as Worthy Sacrifice, are [b]really[/b] cool. Having said that, that's too many abilities. I think you defended this point before though. I really like poison swarm. I think of something like this as the drow version of Flame Strike :) Along with the fear aura, I think this combination is too good. He's getting to be impossible to hit in melee. Even a defender (who would punish him if he shifted away) can't make him "stick". And I think this is a wonderful effect. It would make him "unsticky", but it gives the defender an option; just keep at it. :) I'm going to steal this for a large number of elites/solos that I'm designing. All in all, an interesting and probably long-lasting warlock, but I think he has too many abilities (making him complicated to run). I would recommend turning one of his minor action recharge abilities into a (necessarily weaker) at-will, so he can get his elite's two attacks per round. Although I suspect his counterattacks against melee attacks might have been designed to emulate this. I think his Life Link should work the other way around; as long as he's alive, his boss gains resistance. Hopefully this would encourage the PCs to pick on the death knight, leaving the lich alive to dish out the hurt/mockery. Mind you, I have no real idea how to balance that, but IMO it shouldn't be active the whole fight, but should be able to be reverted somehow. Either way, the PCs need a good, clear clue of how Life Link works. In the heat of combat, they could easily miss this feature. [/QUOTE]
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