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Help me build mid-game villains (Evil Party of Necromancers)
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<blockquote data-quote="ethandrew" data-source="post: 7571100" data-attributes="member: 17456"><p>My party thinks they're pretty tough stuff, cream of the crop, and as a pretty lenient DM, I'm cool with them thinking this. They've just committed regicide and created a power vacuum; up steps my next idea for a villain: A level 20 Wizard (Necromancer) and his lieutenants, a Level 17 Lore Bard (focusing on Necromancy with Magical Secrets), a Level 17 Death Cleric, and a Level 17 Oathbreaker Paladin.</p><p></p><p>The Wizard will be the ring-leader, a man who always have a Clone up his sleeve and has lived for quite some time. The lieutenants will all be first-lifers, recruited specifically by the Wizard. What flavor can I throw in for these four characters? What statistical pitfalls should I avoid? What magic items can I use to outfit these guys to make them a little more potent?</p><p></p><p>My party is made up of six 10th level characters who (by my mistake through magic items early on) are more powerful than their level indicates. My goal for the party isn't to confront these four (with any undead minions in tow) directly, but instead, once the time comes, to combat one or two lieutenants at a time, whittling them down before they can confront the wizard directly.</p><p></p><p>Questions? Comments? Concerns?</p></blockquote><p></p>
[QUOTE="ethandrew, post: 7571100, member: 17456"] My party thinks they're pretty tough stuff, cream of the crop, and as a pretty lenient DM, I'm cool with them thinking this. They've just committed regicide and created a power vacuum; up steps my next idea for a villain: A level 20 Wizard (Necromancer) and his lieutenants, a Level 17 Lore Bard (focusing on Necromancy with Magical Secrets), a Level 17 Death Cleric, and a Level 17 Oathbreaker Paladin. The Wizard will be the ring-leader, a man who always have a Clone up his sleeve and has lived for quite some time. The lieutenants will all be first-lifers, recruited specifically by the Wizard. What flavor can I throw in for these four characters? What statistical pitfalls should I avoid? What magic items can I use to outfit these guys to make them a little more potent? My party is made up of six 10th level characters who (by my mistake through magic items early on) are more powerful than their level indicates. My goal for the party isn't to confront these four (with any undead minions in tow) directly, but instead, once the time comes, to combat one or two lieutenants at a time, whittling them down before they can confront the wizard directly. Questions? Comments? Concerns? [/QUOTE]
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Help me build mid-game villains (Evil Party of Necromancers)
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