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Help me build my DM toolbox...Limits on healers
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<blockquote data-quote="Alaric_Argent" data-source="post: 4373005" data-attributes="member: 72583"><p>Perhaps it was that second glass of tempranillo while watching NOVA online, but I got a yen to add a scenario to my DM toolbox--a thing I toy with from time to time on the off chance that I might actually DM a game.</p><p></p><p>A piece on baumanii/Iraqibacter got me thinking about a scenario that runs ike this: An evil deity tricks a more chaotic(to use 3e terms) deity into allowing a new disease to evolve (to put it in 21st century terms)--perhaps because the populace is deemed soft or inattentive, and "the only constant is change" needs to be relearned. This disease rises to pandemic levels; its spread is furthered by war. So how many remove disease rituals can a single healer cast in a day? Or, to put it another way, how long before a Spanish Flu pandemic situation could be created in a series of towns/cities? When are the riots in the streets to begin? How about the scapegoating of suspect races/occupations? How long before a theocracy's hold on power is undermined?</p><p></p><p>I'm thinking this could become a high level (possibly epic) skill challenge. Consult histories, then sages or deities to learn how to stop the disease, and how the whole mess got started. Enlist the help of the tricked deity or an exarch to help the races survive. Forge alliances between warring cities/nations/races to implement the preventative measures needed to stop the spread of the disease (think of the merchants who would need convincing to curtail their travels and stop spreading the contagion--the Black Death comes to mind).</p><p></p><p>Thanks in advance for your input.</p></blockquote><p></p>
[QUOTE="Alaric_Argent, post: 4373005, member: 72583"] Perhaps it was that second glass of tempranillo while watching NOVA online, but I got a yen to add a scenario to my DM toolbox--a thing I toy with from time to time on the off chance that I might actually DM a game. A piece on baumanii/Iraqibacter got me thinking about a scenario that runs ike this: An evil deity tricks a more chaotic(to use 3e terms) deity into allowing a new disease to evolve (to put it in 21st century terms)--perhaps because the populace is deemed soft or inattentive, and "the only constant is change" needs to be relearned. This disease rises to pandemic levels; its spread is furthered by war. So how many remove disease rituals can a single healer cast in a day? Or, to put it another way, how long before a Spanish Flu pandemic situation could be created in a series of towns/cities? When are the riots in the streets to begin? How about the scapegoating of suspect races/occupations? How long before a theocracy's hold on power is undermined? I'm thinking this could become a high level (possibly epic) skill challenge. Consult histories, then sages or deities to learn how to stop the disease, and how the whole mess got started. Enlist the help of the tricked deity or an exarch to help the races survive. Forge alliances between warring cities/nations/races to implement the preventative measures needed to stop the spread of the disease (think of the merchants who would need convincing to curtail their travels and stop spreading the contagion--the Black Death comes to mind). Thanks in advance for your input. [/QUOTE]
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