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<blockquote data-quote="Flamestrike" data-source="post: 7952517" data-attributes="member: 6788736"><p>Gritty realism rest variant (allow exhaustion levels back on an overnight short rest) does most of what you want it to do out the box.</p><p></p><p>Implement a rule by which if you are reduced to 0 HP, but not killed outright, you can choose to remain on 1 HP but suffer a 'lingering injury' from the DMG. Only usable 1/ short rest.</p><p></p><p>Being raised from the dead permanently reduces Con by 2, unless it's the Greater version. In order for the spell to be successful you must succeed in a 'System shock/ Survival' check (A Con ability check, with a DC of 5). Interestingly a DC of 5 gives roughly the same % chance of surviving Resurrection as you had in AD&D. Greater Raise dead gives advantage on this check.</p><p></p><p>You are killed outright if damage drops you to 0 HP and there is enough damage left over higher than your Con score.</p><p></p><p>For low magic, either ban outright casters, or ban 'flashy' schools of magic (maybe they're learnable but come with a cost? Maybe a level of exhaustion to cast one?). Evocation, Conjuration and Transmutation should be banned. Illusion, Divination and Abjuration are generally OK. Necromancy is iffy.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 7952517, member: 6788736"] Gritty realism rest variant (allow exhaustion levels back on an overnight short rest) does most of what you want it to do out the box. Implement a rule by which if you are reduced to 0 HP, but not killed outright, you can choose to remain on 1 HP but suffer a 'lingering injury' from the DMG. Only usable 1/ short rest. Being raised from the dead permanently reduces Con by 2, unless it's the Greater version. In order for the spell to be successful you must succeed in a 'System shock/ Survival' check (A Con ability check, with a DC of 5). Interestingly a DC of 5 gives roughly the same % chance of surviving Resurrection as you had in AD&D. Greater Raise dead gives advantage on this check. You are killed outright if damage drops you to 0 HP and there is enough damage left over higher than your Con score. For low magic, either ban outright casters, or ban 'flashy' schools of magic (maybe they're learnable but come with a cost? Maybe a level of exhaustion to cast one?). Evocation, Conjuration and Transmutation should be banned. Illusion, Divination and Abjuration are generally OK. Necromancy is iffy. [/QUOTE]
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