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<blockquote data-quote="Lanefan" data-source="post: 7952659" data-attributes="member: 29398"><p>I wouldn't be on board with this one, if only because if the game's going to be potentially more lethal (which despite any best attempts it would appear that it will be) then revival magic ought to be on the table somewhere.</p><p></p><p>Now here you're bang on!</p><p></p><p>Everyone picks on the blast mages when looking to rein magic in because they an easy target, but it's the utility mages who step on everyone else's toes. </p><p></p><p>As for things that get around carrying rations and torches, it depends on whether you're planning on running long underground dungeon crawls (particularly if there's no access to a resupply point) as to whether there needs to be a workaround for torches or lanterns; because if they run out in mid dungeon the whole thing will grind to a halt.</p><p></p><p>For rations, maybe restrict any food creation spell such that it only gives enough to feed the caster for a day and won't help anyone else at all.</p><p></p><p>On a broader scale, one thing you'll probably want to get your players to buy into up front is a generally slower pace of play; where tracking resources, mapping, information gathering and so on gain more focus (and thus take more time) than in what seems like a more typical group today.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7952659, member: 29398"] I wouldn't be on board with this one, if only because if the game's going to be potentially more lethal (which despite any best attempts it would appear that it will be) then revival magic ought to be on the table somewhere. Now here you're bang on! Everyone picks on the blast mages when looking to rein magic in because they an easy target, but it's the utility mages who step on everyone else's toes. As for things that get around carrying rations and torches, it depends on whether you're planning on running long underground dungeon crawls (particularly if there's no access to a resupply point) as to whether there needs to be a workaround for torches or lanterns; because if they run out in mid dungeon the whole thing will grind to a halt. For rations, maybe restrict any food creation spell such that it only gives enough to feed the caster for a day and won't help anyone else at all. On a broader scale, one thing you'll probably want to get your players to buy into up front is a generally slower pace of play; where tracking resources, mapping, information gathering and so on gain more focus (and thus take more time) than in what seems like a more typical group today. [/QUOTE]
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