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<blockquote data-quote="Reynard" data-source="post: 7953245" data-attributes="member: 467"><p>Here's the list of guidelines I sent to my group for a playtest this week just to see what we may or may not cover in a 3 or 4 hour session:</p><p></p><p>CORE BOOKS ONLY</p><p></p><p>Create 4th level characters.</p><p></p><p>Available Backgrounds: all PHB backgrounds</p><p></p><p>Available Races: Human, Dwarf, Elf, Half-Elf, Half-Orc, Halfling. NOTE: Any race that has Darkvision has Low light vision instead.</p><p></p><p>Available Classes (and Archetypes): Barbarian (Berserker), Bard (Lore), Cleric (Knowledge, Life or War), Fighter (Champion or Battle Master), Paladin (Devotion), Ranger (Hunter), Rogue (Thief), Wizard (all PHB traditions allowed).</p><p></p><p>No feats. No multiclassing.</p><p></p><p>Equipment: Starting equipment plus up to 200 gp additional gear. No magic items.</p><p></p><p>Spells: The following spells are banned</p><p>Continual Flame, Create or Destroy Water, Darkvision, Gentle Repose, Goodberry, Purify Food and Drink, Rope Trick</p><p></p><p>OPTIONAL RULES IN PLACE</p><p></p><p>Slow Natural healing: You only heal by way of spending hit dice, which you recover normally (½ your total after a long rest).</p><p></p><p>If you use a healing kit and succeed at a DC 15 medicine check, you may spend hit dice outside of a short rest by taking 10 minutes.</p><p></p><p>If you are not safe and secure (such as in town or a fortress), Short rests take 8 hours and long rests take 72 hours. When in town or similar, normal rests apply.</p><p></p><p>On a failed death saving throw you gain a level of exhaustion.</p><p></p><p>Encumbrance will be counted, along with consumables such as ammo, rations and components.</p><p></p><p>Lingering injuries on critical hit.</p><p></p><p>Madness.</p><p></p><p>Massive damage.</p><p></p><p>NPC/monster Morale checks.</p></blockquote><p></p>
[QUOTE="Reynard, post: 7953245, member: 467"] Here's the list of guidelines I sent to my group for a playtest this week just to see what we may or may not cover in a 3 or 4 hour session: CORE BOOKS ONLY Create 4th level characters. Available Backgrounds: all PHB backgrounds Available Races: Human, Dwarf, Elf, Half-Elf, Half-Orc, Halfling. NOTE: Any race that has Darkvision has Low light vision instead. Available Classes (and Archetypes): Barbarian (Berserker), Bard (Lore), Cleric (Knowledge, Life or War), Fighter (Champion or Battle Master), Paladin (Devotion), Ranger (Hunter), Rogue (Thief), Wizard (all PHB traditions allowed). No feats. No multiclassing. Equipment: Starting equipment plus up to 200 gp additional gear. No magic items. Spells: The following spells are banned Continual Flame, Create or Destroy Water, Darkvision, Gentle Repose, Goodberry, Purify Food and Drink, Rope Trick OPTIONAL RULES IN PLACE Slow Natural healing: You only heal by way of spending hit dice, which you recover normally (½ your total after a long rest). If you use a healing kit and succeed at a DC 15 medicine check, you may spend hit dice outside of a short rest by taking 10 minutes. If you are not safe and secure (such as in town or a fortress), Short rests take 8 hours and long rests take 72 hours. When in town or similar, normal rests apply. On a failed death saving throw you gain a level of exhaustion. Encumbrance will be counted, along with consumables such as ammo, rations and components. Lingering injuries on critical hit. Madness. Massive damage. NPC/monster Morale checks. [/QUOTE]
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