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<blockquote data-quote="Monayuris" data-source="post: 7955026" data-attributes="member: 6859536"><p>I know exactly what you are saying.</p><p></p><p>I have made the same attempt... to take 5E and strip it down to a more B/X feel. The issue is the inherent power curve of the game is way too steep and fundamental assumptions of the game are way too different.</p><p></p><p>It is doable... but I've since given up on this attempt. I reached a point where the effort put into making the game what I want it to be is greater than that which I wish to put into it. </p><p></p><p>My primary goal of doing this was to create a 5E that can attract players (being it is the current edition) while providing a style of game play that I enjoy. I have thought to present 5E to my players but input enough house rules to make it feel like B/X.</p><p></p><p>The problems I have are 1. I am kind of presenting 5E as a false pretense... 5E but house ruled to oblivion isn't 5E anymore, and 2. I am failing at getting the game play that I enjoy, anyway.</p><p></p><p>My planned solution is to let 5E be 5E and run it for my 5E players (maybe keep some of the alternative rest mechanics from the DMG) and then start a B/X or equivalent game as a second game.</p><p></p><p>One game I have discovered that is really interesting to me is <a href="https://lowfantasygaming.com/" target="_blank">Low Fantasy Gaming</a>. I think the author is a regular poster here. The game is available as a free PDF. It seems, to me, to have a lot of the best 5E style concepts but it is built on a B/X / OSR chassis.</p></blockquote><p></p>
[QUOTE="Monayuris, post: 7955026, member: 6859536"] I know exactly what you are saying. I have made the same attempt... to take 5E and strip it down to a more B/X feel. The issue is the inherent power curve of the game is way too steep and fundamental assumptions of the game are way too different. It is doable... but I've since given up on this attempt. I reached a point where the effort put into making the game what I want it to be is greater than that which I wish to put into it. My primary goal of doing this was to create a 5E that can attract players (being it is the current edition) while providing a style of game play that I enjoy. I have thought to present 5E to my players but input enough house rules to make it feel like B/X. The problems I have are 1. I am kind of presenting 5E as a false pretense... 5E but house ruled to oblivion isn't 5E anymore, and 2. I am failing at getting the game play that I enjoy, anyway. My planned solution is to let 5E be 5E and run it for my 5E players (maybe keep some of the alternative rest mechanics from the DMG) and then start a B/X or equivalent game as a second game. One game I have discovered that is really interesting to me is [URL='https://lowfantasygaming.com/']Low Fantasy Gaming[/URL]. I think the author is a regular poster here. The game is available as a free PDF. It seems, to me, to have a lot of the best 5E style concepts but it is built on a B/X / OSR chassis. [/QUOTE]
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