Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Help Me Build the D&D Game I Want to Run
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Monayuris" data-source="post: 7956161" data-attributes="member: 6859536"><p>I'd got with a combat maneuver system system for fighters. Something that encourages creative actions in combat and lets fighters perform feats of strength and skill. Something like Dungeon Crawl Classic's Mighty Deeds or Low Fantasy Gaming's Martial Exploits. </p><p></p><p>The point of such a system should be to be something on top of normal attacks and something that doesn't penalize such attempts.</p><p></p><p>Most systems tell you that you can do all these cool actions like disarm and trip and knock prone, but then tell you that you need to take a -4 penalty and you do it in place of damage. In such systems it is always better to do a standard attack without penalty and inflict damage.</p><p></p><p>If your system does all that cool stuff in addition to damage, it will be used. Some things I would suggest such a system be able to do is (in addition to normal attack damage): </p><p></p><p>knock prone/back/aside</p><p>disarm and throw weapon away or take the weapon</p><p>stun an opponent or inflict disadvantage</p><p>attack multiple opponents at the same time</p><p>leap in the air to attack a flying creature</p><p>cut off a poisonous stinger or maim a creature attack</p><p>force a morale check and scare enemies from attacking</p><p>etc...</p><p></p><p>I'd suggest something fast and loose. The player should just tell you what they want to do and you can just ask for an ability check or saving throw. No need for feats or powers or anything like that to quantify this.</p><p></p><p>If a 1st level wizard can put 6 orcs to sleep, a fighter should be able to make a sweeping attack and kill 6 orcs at once.</p></blockquote><p></p>
[QUOTE="Monayuris, post: 7956161, member: 6859536"] I'd got with a combat maneuver system system for fighters. Something that encourages creative actions in combat and lets fighters perform feats of strength and skill. Something like Dungeon Crawl Classic's Mighty Deeds or Low Fantasy Gaming's Martial Exploits. The point of such a system should be to be something on top of normal attacks and something that doesn't penalize such attempts. Most systems tell you that you can do all these cool actions like disarm and trip and knock prone, but then tell you that you need to take a -4 penalty and you do it in place of damage. In such systems it is always better to do a standard attack without penalty and inflict damage. If your system does all that cool stuff in addition to damage, it will be used. Some things I would suggest such a system be able to do is (in addition to normal attack damage): knock prone/back/aside disarm and throw weapon away or take the weapon stun an opponent or inflict disadvantage attack multiple opponents at the same time leap in the air to attack a flying creature cut off a poisonous stinger or maim a creature attack force a morale check and scare enemies from attacking etc... I'd suggest something fast and loose. The player should just tell you what they want to do and you can just ask for an ability check or saving throw. No need for feats or powers or anything like that to quantify this. If a 1st level wizard can put 6 orcs to sleep, a fighter should be able to make a sweeping attack and kill 6 orcs at once. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Help Me Build the D&D Game I Want to Run
Top