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<blockquote data-quote="Reynard" data-source="post: 7956626" data-attributes="member: 467"><p>I don't think hit points are the problem. Or, rather, I don't think hit points are my problem. My problem is the tonal shift, mechanically, from heroic to superheroic throughout the editions so that with 5e even low level characters represent a kind of flashy, over the top fantasy. That's not inherently bad. Sometimes I want that (the current Avernus campaign i am running is all in on heavy metal fantasy). But i have found it is really hard to remove that tone in 5e because the game no longer waits until 7th or 9th level to get super powered. Hit points and healing contribute to that, of course, but applying slow natural healing doesn't change the fact that the bard can cast cloud of daggers or that the barbarian summons ghostly ancestors or whatever. Changing that requires an Adventures in Middle Earth level overhaul, at which point the thesis of the thread -- how to get the game I want with a few house rules -- proves untenable.</p></blockquote><p></p>
[QUOTE="Reynard, post: 7956626, member: 467"] I don't think hit points are the problem. Or, rather, I don't think hit points are my problem. My problem is the tonal shift, mechanically, from heroic to superheroic throughout the editions so that with 5e even low level characters represent a kind of flashy, over the top fantasy. That's not inherently bad. Sometimes I want that (the current Avernus campaign i am running is all in on heavy metal fantasy). But i have found it is really hard to remove that tone in 5e because the game no longer waits until 7th or 9th level to get super powered. Hit points and healing contribute to that, of course, but applying slow natural healing doesn't change the fact that the bard can cast cloud of daggers or that the barbarian summons ghostly ancestors or whatever. Changing that requires an Adventures in Middle Earth level overhaul, at which point the thesis of the thread -- how to get the game I want with a few house rules -- proves untenable. [/QUOTE]
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