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<blockquote data-quote="hawkeyefan" data-source="post: 7956732" data-attributes="member: 6785785"><p>I just mean hit points overall. Nothing says superhero more than people taking hit after hit of what would otherwise lethal or at least crippling blows, and gritting their teeth and pressing on.</p><p></p><p>Sure, if HP are narrated as luck and close calls and so on, that can address the issue somewhat, but it still leaves the fundamental problem: most individual attacks made on the PCs are not dangerous. </p><p></p><p>If you ditch HP altogether and moved to a more status based system, that problem totally disappears. However, doing that for D&D is far from easy because everything is set up with HP as the espectation; bad guys, spells, magic items, and so on all function accordingly. </p><p></p><p>That’s a lot to have to change.</p><p></p><p>This is why I’d try and incorporate Hit Dice in a more meaningful way, and leave the HP system largely intact. You’d still have to tweak some things a bit, but it would all be about HD rather than a fundamental change as far reaching as HP. </p><p></p><p>As for the spells and such....I mean, what’s the difference with a bard casting cloud of daggers compared to a wizard? That’s a sincere question. I can understand removing the magical subclasses for otherwise martial classes....eldritch knights and the like....but if wizards are available unchanged, then I don’t see why you’d bother removing the bard or sorcerer. </p><p></p><p>Another sincere question....how does AiME not fit your thesis? They took 5E and altered it to get what they want....lower magic, more hazardous travel in a dangerous wilderness, etc. Isn’t this, or something very like it, your goal?</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7956732, member: 6785785"] I just mean hit points overall. Nothing says superhero more than people taking hit after hit of what would otherwise lethal or at least crippling blows, and gritting their teeth and pressing on. Sure, if HP are narrated as luck and close calls and so on, that can address the issue somewhat, but it still leaves the fundamental problem: most individual attacks made on the PCs are not dangerous. If you ditch HP altogether and moved to a more status based system, that problem totally disappears. However, doing that for D&D is far from easy because everything is set up with HP as the espectation; bad guys, spells, magic items, and so on all function accordingly. That’s a lot to have to change. This is why I’d try and incorporate Hit Dice in a more meaningful way, and leave the HP system largely intact. You’d still have to tweak some things a bit, but it would all be about HD rather than a fundamental change as far reaching as HP. As for the spells and such....I mean, what’s the difference with a bard casting cloud of daggers compared to a wizard? That’s a sincere question. I can understand removing the magical subclasses for otherwise martial classes....eldritch knights and the like....but if wizards are available unchanged, then I don’t see why you’d bother removing the bard or sorcerer. Another sincere question....how does AiME not fit your thesis? They took 5E and altered it to get what they want....lower magic, more hazardous travel in a dangerous wilderness, etc. Isn’t this, or something very like it, your goal? [/QUOTE]
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