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<blockquote data-quote="Mepher" data-source="post: 7957205" data-attributes="member: 61277"><p>This thread seems to have turned into an OSR vs 5E thread with some people outright trashing on OSR style of play. The OP started this thread asking for help making 5E into a slower progression style game more focused on exploration with the players gaining power over time. OSR games keep coming up because that was more in line with their focus and style of play. AiME also appears to be similar to that from the little I have read of it. I came to this thread because I was interested in a similar style and am looking for some suggestions to house rule my game to more fit that style.</p><p></p><p>So back on topic, how can we accomplish that style of play with 5E? Telling us to play another game or bashing on a style of play you may not prefer isn't helpful. I personally am going to try out the revised healing that others have discussed here using a 3 tier rest system (Short/Long/Full), with Short allowing you to spend HD, Long allowing you to spend HD while also regaining 1/2, and the Full rest needed full accommodations but healing to full while also recovering all HD.</p><p></p><p>I am also making changes to the Light Cantrip. I am either going to return it to a 1st level spell like it used to be or, more likely, making it into a concentration cantrip.</p><p></p><p>On the topic of the recent posts I would like to make a change to the xp tables. I think 5E xp is ridiculously fast at all levels. The best 5E campaign I ever ran was Waterdeep: Dragonheist. I ended up adding a ton of homebrew content to it and the main story ended up taking 22 sessions. The players were level 5 at the end of that. I used milestone/story based xp and kept their levels in line with the main story. I have read posts about some people completing Dragonheist in as little as 6-8 sessions. For a group of players to reach 5th level in 6-8 sessions just seems absurd to me. Not once during that campaign did anyone ever ask when they were going to level. It just felt right. That pace is still faster than our old AD&D campaigns but it's much better than 5E RAW. I can always continue without xp but I am curious what others have done to slow down progression.</p></blockquote><p></p>
[QUOTE="Mepher, post: 7957205, member: 61277"] This thread seems to have turned into an OSR vs 5E thread with some people outright trashing on OSR style of play. The OP started this thread asking for help making 5E into a slower progression style game more focused on exploration with the players gaining power over time. OSR games keep coming up because that was more in line with their focus and style of play. AiME also appears to be similar to that from the little I have read of it. I came to this thread because I was interested in a similar style and am looking for some suggestions to house rule my game to more fit that style. So back on topic, how can we accomplish that style of play with 5E? Telling us to play another game or bashing on a style of play you may not prefer isn't helpful. I personally am going to try out the revised healing that others have discussed here using a 3 tier rest system (Short/Long/Full), with Short allowing you to spend HD, Long allowing you to spend HD while also regaining 1/2, and the Full rest needed full accommodations but healing to full while also recovering all HD. I am also making changes to the Light Cantrip. I am either going to return it to a 1st level spell like it used to be or, more likely, making it into a concentration cantrip. On the topic of the recent posts I would like to make a change to the xp tables. I think 5E xp is ridiculously fast at all levels. The best 5E campaign I ever ran was Waterdeep: Dragonheist. I ended up adding a ton of homebrew content to it and the main story ended up taking 22 sessions. The players were level 5 at the end of that. I used milestone/story based xp and kept their levels in line with the main story. I have read posts about some people completing Dragonheist in as little as 6-8 sessions. For a group of players to reach 5th level in 6-8 sessions just seems absurd to me. Not once during that campaign did anyone ever ask when they were going to level. It just felt right. That pace is still faster than our old AD&D campaigns but it's much better than 5E RAW. I can always continue without xp but I am curious what others have done to slow down progression. [/QUOTE]
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