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<blockquote data-quote="Mepher" data-source="post: 7957285" data-attributes="member: 61277"><p>5E took a decidedly different turn from AD&D (1E/2E) when it comes to this approach. I wont speak for 3-4E since I never played either. In AD&D you had low hit points, low damage, and high ac (well low because of the math). In 5E they totally flipped the script with high hit points and high damage. AC stays fairly stagnant through most of the levels so everyone hits a LOT.</p><p></p><p>So the real difference is that in AD&D you missed a lot but when you hit it was incremental chunks to monster's hit points. The BBEG usually had both a really high AC and relatively high hit points. It took the party many rounds to whittle away at him. A solo BBEG was possible.</p><p></p><p>In 5E everything appears to have a lot of hit points but it's just appearance. Since missing your attacks is NOT the norm and everyone does very big damage numbers, a couple hundred hit points can be gone in just a few rounds or less. Much less if the party has the resources to nova. On the flip side, the BBEG damage just doesn't even come close. Most monsters just wont have the ability to affect an entire party before it's dead. Minions are absolutely essential.</p><p></p><p>I guess these two styles are definitely a matter of preference. I prefer to have longer drawn out fights. 5E is all about kill as fast as possible so you don't get killed. Everyone is doing big damage so strike first and strike hard.</p><p></p><p>Unfortunately it's hard to turn the dials to switch it up much. Turn down player damage and the enemies will overwhelm them with damage when they can't down them fast enough. Same with upping their AC or their hit points. Sure you can make little changes but that will also have little effect. The whole system is reliant on itself and unless you dial them all down at the same time it's going to really throw combat out of whack. </p><p></p><p>It seems to me that 5E combat was strictly designed to feel like a blockbuster movie. Big flashes of action choreographed by Michael Bay. Looks cool but there isn't much substance, just exploding things.</p><p></p><p>This is how I always pictured the difference. Clash of the Titans 1981 vs Clash of the Titans 2010. Just compare the medusa scene.</p><p></p><p>[MEDIA=youtube]8X7W-oPhY48[/MEDIA]</p><p></p><p>[MEDIA=youtube]FY00zwMZsqM[/MEDIA]</p></blockquote><p></p>
[QUOTE="Mepher, post: 7957285, member: 61277"] 5E took a decidedly different turn from AD&D (1E/2E) when it comes to this approach. I wont speak for 3-4E since I never played either. In AD&D you had low hit points, low damage, and high ac (well low because of the math). In 5E they totally flipped the script with high hit points and high damage. AC stays fairly stagnant through most of the levels so everyone hits a LOT. So the real difference is that in AD&D you missed a lot but when you hit it was incremental chunks to monster's hit points. The BBEG usually had both a really high AC and relatively high hit points. It took the party many rounds to whittle away at him. A solo BBEG was possible. In 5E everything appears to have a lot of hit points but it's just appearance. Since missing your attacks is NOT the norm and everyone does very big damage numbers, a couple hundred hit points can be gone in just a few rounds or less. Much less if the party has the resources to nova. On the flip side, the BBEG damage just doesn't even come close. Most monsters just wont have the ability to affect an entire party before it's dead. Minions are absolutely essential. I guess these two styles are definitely a matter of preference. I prefer to have longer drawn out fights. 5E is all about kill as fast as possible so you don't get killed. Everyone is doing big damage so strike first and strike hard. Unfortunately it's hard to turn the dials to switch it up much. Turn down player damage and the enemies will overwhelm them with damage when they can't down them fast enough. Same with upping their AC or their hit points. Sure you can make little changes but that will also have little effect. The whole system is reliant on itself and unless you dial them all down at the same time it's going to really throw combat out of whack. It seems to me that 5E combat was strictly designed to feel like a blockbuster movie. Big flashes of action choreographed by Michael Bay. Looks cool but there isn't much substance, just exploding things. This is how I always pictured the difference. Clash of the Titans 1981 vs Clash of the Titans 2010. Just compare the medusa scene. [MEDIA=youtube]8X7W-oPhY48[/MEDIA] [MEDIA=youtube]FY00zwMZsqM[/MEDIA] [/QUOTE]
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