Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Help Me Build the D&D Game I Want to Run
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mepher" data-source="post: 7957392" data-attributes="member: 61277"><p>They aren't a good example of combat, it was more the tone of the scene. The 81 version reminds me of what D&D was growing up. My AD&D games were about you starting out as the farmer kid who, with his friends kills the kobolds in the abandoned mine and saved the local girl. Later the are the same group that killed the ogres blocking the pass. Eventually the kill the dragon that has been plaguing the region. By now they are widely known as the heroes and with their small cache of magic are ready to take on that lich occupying the castle and on up to the demon that the foolish wizard unleashed on the kingdom. They became the heroes but they worked for it.</p><p></p><p>Sure you can do all of that in 5E but it "feels" like it comes much quicker because you have such big abilites. You head in to kill Medusa. She knows you are there and you know she is stalking you. The tension is there because you know you can very easily die. You can't stand toe to toe because you will lose so you need to find a way to overcome.</p><p></p><p>The 5E version is like you say. Fighters are toe to toe just hacking away (while looking away) as the cleric is throwing his guided bolts, the paladin is smiting, the wizard blowing it up, and it's that 2-3 rounds at most of explosions until Medusa is a charred mess.</p><p></p><p>I know which version sounds better to me. See here is the rub though....there is a lot to like with 5E so again I would love to find some ways to maybe tone down the combat a notch or two and change the pace of the game.</p></blockquote><p></p>
[QUOTE="Mepher, post: 7957392, member: 61277"] They aren't a good example of combat, it was more the tone of the scene. The 81 version reminds me of what D&D was growing up. My AD&D games were about you starting out as the farmer kid who, with his friends kills the kobolds in the abandoned mine and saved the local girl. Later the are the same group that killed the ogres blocking the pass. Eventually the kill the dragon that has been plaguing the region. By now they are widely known as the heroes and with their small cache of magic are ready to take on that lich occupying the castle and on up to the demon that the foolish wizard unleashed on the kingdom. They became the heroes but they worked for it. Sure you can do all of that in 5E but it "feels" like it comes much quicker because you have such big abilites. You head in to kill Medusa. She knows you are there and you know she is stalking you. The tension is there because you know you can very easily die. You can't stand toe to toe because you will lose so you need to find a way to overcome. The 5E version is like you say. Fighters are toe to toe just hacking away (while looking away) as the cleric is throwing his guided bolts, the paladin is smiting, the wizard blowing it up, and it's that 2-3 rounds at most of explosions until Medusa is a charred mess. I know which version sounds better to me. See here is the rub though....there is a lot to like with 5E so again I would love to find some ways to maybe tone down the combat a notch or two and change the pace of the game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Help Me Build the D&D Game I Want to Run
Top