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<blockquote data-quote="DND_Reborn" data-source="post: 7957541" data-attributes="member: 6987520"><p>Ok, yeah, that is a problem then...</p><p></p><p>I'll give you my answers:</p><p></p><p>Five things I <em>love</em> about 5E:</p><ol> <li data-xf-list-type="ol">Advantage/Disadvantage. We allow it to stack, so if you have two sources of advantage, roll 3 dice! What I don't love so much is how easy it is to come by--but that is easy to fix.</li> <li data-xf-list-type="ol">Feats. (Ok, so not exclusively 5E...) I like variety and they are a way to add it. Some are a bit unbalanced and lead to strange synergies, and I wish they were more "flavor"-oriented (like Keen Mind), but I would miss them.</li> <li data-xf-list-type="ol">Exhaustion. Like advantage/disadvantage, a great concept and I wish it was used more.</li> <li data-xf-list-type="ol">Hit Dice. Again, not exclusive to 5E but it gives them some use. I would love to see more uses and think tying HD spending into features (like spend 2 HD for Action Surge) would be a better way of implementing some features.</li> <li data-xf-list-type="ol">Backgrounds. I like that your background isn't tied to your class But, again I see so much more potential for how they could be used in the game. For example, the Solider background should include Light Armor Proficiency and Simple Weapons. If you have a Wizard-Soldier, it would make sense you would be better trained in combat than a Wizard-Sage.</li> </ol><p>Five things I <em>love</em> about AD&D:</p><ol> <li data-xf-list-type="ol">Variable XP Advancement Tables by Class. I hate the unified XP table and how much XP is awarded for monsters in 5E by comparison.</li> <li data-xf-list-type="ol">Variable THAC0 advancement (and saves). I am not a fan of the overly-simple unified grand proficiency bonus.</li> <li data-xf-list-type="ol">Subclasses that are <em>actual</em> classes. Illusionist and Assassin, etc. It makes them feel very distinct from the main class.</li> <li data-xf-list-type="ol">Ability Score Benefits Are Harder To Get. Most ability scores don't begin to grant a bonus until 15, not freakin' 12!</li> <li data-xf-list-type="ol">LOWER HP/ HIGH AC! Boy, I cannot tell you how much I hate BA and HP bloat. I don't mind the concept of Bounded Accuracy, but they went too far with it IMO. Also, unless you play more optimized characters, higher HP takes a long time to wear down and combat takes too long. I know many people have felt the opposite, but that is <em>my</em> experience.</li> </ol><p>So, give it some more thought and let me know at least what aspects of 5E you would want to see in 2E, even if you don't "love" them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7957541, member: 6987520"] Ok, yeah, that is a problem then... I'll give you my answers: Five things I [I]love[/I] about 5E: [LIST=1] [*]Advantage/Disadvantage. We allow it to stack, so if you have two sources of advantage, roll 3 dice! What I don't love so much is how easy it is to come by--but that is easy to fix. [*]Feats. (Ok, so not exclusively 5E...) I like variety and they are a way to add it. Some are a bit unbalanced and lead to strange synergies, and I wish they were more "flavor"-oriented (like Keen Mind), but I would miss them. [*]Exhaustion. Like advantage/disadvantage, a great concept and I wish it was used more. [*]Hit Dice. Again, not exclusive to 5E but it gives them some use. I would love to see more uses and think tying HD spending into features (like spend 2 HD for Action Surge) would be a better way of implementing some features. [*]Backgrounds. I like that your background isn't tied to your class But, again I see so much more potential for how they could be used in the game. For example, the Solider background should include Light Armor Proficiency and Simple Weapons. If you have a Wizard-Soldier, it would make sense you would be better trained in combat than a Wizard-Sage. [/LIST] Five things I [I]love[/I] about AD&D: [LIST=1] [*]Variable XP Advancement Tables by Class. I hate the unified XP table and how much XP is awarded for monsters in 5E by comparison. [*]Variable THAC0 advancement (and saves). I am not a fan of the overly-simple unified grand proficiency bonus. [*]Subclasses that are [I]actual[/I] classes. Illusionist and Assassin, etc. It makes them feel very distinct from the main class. [*]Ability Score Benefits Are Harder To Get. Most ability scores don't begin to grant a bonus until 15, not freakin' 12! [*]LOWER HP/ HIGH AC! Boy, I cannot tell you how much I hate BA and HP bloat. I don't mind the concept of Bounded Accuracy, but they went too far with it IMO. Also, unless you play more optimized characters, higher HP takes a long time to wear down and combat takes too long. I know many people have felt the opposite, but that is [I]my[/I] experience. [/LIST] So, give it some more thought and let me know at least what aspects of 5E you would want to see in 2E, even if you don't "love" them. ;) [/QUOTE]
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