Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Help Me Build the D&D Game I Want to Run
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mepher" data-source="post: 7957574" data-attributes="member: 61277"><p>Ok lets give this a shot.</p><p></p><p><u>Five things I like about 5E:</u></p><p></p><ol> <li data-xf-list-type="ol">Perception. I like having a stat that is a catch all for what your character might notice or hear. I like the idea of making it an average of 2 skills (wis/int) so it eliminates the dump stat. Not sure how I will incorporate that into my AD&D game but it will make an appearance in some form.</li> <li data-xf-list-type="ol">Ability checks in general. I like how some checks are handled and in some cases I like opposing checks. What i'm not sure about is checks like Stealth vs Perception. AD&D handled it with Thief skills with reducing % chance based on the level of the target. With the simple ability system 5E has it works, not sure if and how that will translate though.</li> <li data-xf-list-type="ol">Backgrounds. I also like backgrounds although the are really nothing more than 2E kits.</li> <li data-xf-list-type="ol">Exhaustion also is a nice concept but only if utilized. I like the idea of varying degrees of exhaustion and the players needing to rest to recover. My players learned fast what being disadvantaged on all rolls meant when they played Blue Alley.</li> <li data-xf-list-type="ol">Variety of Monsters and their abilities. This is one of my biggest likes but of course it's somewhat negated by all the downsides such as bounded accuracy and hit points. I love the little things added to monsters such as pack tactics, aggressive, nimble escape, and legendary/lair actions. I think they add a lot of flair to ordinary creatures. I always loved to throw in surprises with my monsters in AD&D and was happy to see those types of things in 5E. Of course like anything they lose their surprise fast when they are hardcoded into the design unless you change them up.</li> </ol><p><u>Five things I love about 2E:</u></p><p></p><ol> <li data-xf-list-type="ol">Like you, I am glad for Thac0 and no bounded accuracy. My group never had a problem with Thac0 so I am fine using it. I like that combat is slower. I personally thing in real time combat goes by faster in AD&D because character sheets aren't a list of abilities and conditions. While some may see that as a bad thing I like that each player knows their roll in the party without a website to theorycraft their "build".</li> <li data-xf-list-type="ol">Ability scores. Again like you I really love the 3-18 ability scores and I love the lack of ability score increases with level. Ioun Stones, Gauntlets, Girdles, etc....there where always great magic items to increase your scores. Just getting that Girdle of Giant Strength and getting that 18/00 Strength was such a huge gain.</li> <li data-xf-list-type="ol">Magic Items. This was a huge letdown for me with 5E. Because of BA they had to reduce the numbers on magic items. Getting a +4 or +5 of anything should be extremely rare imo but it's one of those things that character remembers forever about that character. Still unsure about Attuning because in our 5E games we really only played published adventures and we never got enough GOOD magic to really miss out. I love that magic can be character defining in AD&D because what can be given can also be taken away. If an item or group of items turn out to unbalance your game there are ways to fix it. When someone's "build" unbalances your game it's much harder to deal with.</li> <li data-xf-list-type="ol">XP Progression. Not only do I not like the unified XP tables but I really don't like how fast the progression is. I think the sweet spot of most D&D games (1E/2E and even 5E) is that level 4-8 range. Level 4-8 in 5E could be a couple months if you play weekly. Our 2E games we had characters hitting level 6 after a year of playing weekly. It's not for everyone i'm sure but I can tell you that everyone at my table knew their characters inside and out, casters weren't flipping pages to read spell descriptions, and the players were more focused on the story and their actions rather than chasing the next shiny when they level again.</li> <li data-xf-list-type="ol">BBEGs and encounter balance...or lack thereof. Without BA, having higher ac and lower hp means the BBEG is back. It's possible to have a part fight a single creature without having to throw endless minions at them.<br /> </li> </ol><p>There are a lot of other things I could add to the list but it would just sound like a love letter. It really comes down to the tone of the game. 5E feels distinctly different to me. I know DMs can run it how they want but some of the mechanics just set the tone.</p></blockquote><p></p>
[QUOTE="Mepher, post: 7957574, member: 61277"] Ok lets give this a shot. [U]Five things I like about 5E:[/U] [LIST=1] [*]Perception. I like having a stat that is a catch all for what your character might notice or hear. I like the idea of making it an average of 2 skills (wis/int) so it eliminates the dump stat. Not sure how I will incorporate that into my AD&D game but it will make an appearance in some form. [*]Ability checks in general. I like how some checks are handled and in some cases I like opposing checks. What i'm not sure about is checks like Stealth vs Perception. AD&D handled it with Thief skills with reducing % chance based on the level of the target. With the simple ability system 5E has it works, not sure if and how that will translate though. [*]Backgrounds. I also like backgrounds although the are really nothing more than 2E kits. [*]Exhaustion also is a nice concept but only if utilized. I like the idea of varying degrees of exhaustion and the players needing to rest to recover. My players learned fast what being disadvantaged on all rolls meant when they played Blue Alley. [*]Variety of Monsters and their abilities. This is one of my biggest likes but of course it's somewhat negated by all the downsides such as bounded accuracy and hit points. I love the little things added to monsters such as pack tactics, aggressive, nimble escape, and legendary/lair actions. I think they add a lot of flair to ordinary creatures. I always loved to throw in surprises with my monsters in AD&D and was happy to see those types of things in 5E. Of course like anything they lose their surprise fast when they are hardcoded into the design unless you change them up. [/LIST] [U]Five things I love about 2E:[/U] [LIST=1] [*]Like you, I am glad for Thac0 and no bounded accuracy. My group never had a problem with Thac0 so I am fine using it. I like that combat is slower. I personally thing in real time combat goes by faster in AD&D because character sheets aren't a list of abilities and conditions. While some may see that as a bad thing I like that each player knows their roll in the party without a website to theorycraft their "build". [*]Ability scores. Again like you I really love the 3-18 ability scores and I love the lack of ability score increases with level. Ioun Stones, Gauntlets, Girdles, etc....there where always great magic items to increase your scores. Just getting that Girdle of Giant Strength and getting that 18/00 Strength was such a huge gain. [*]Magic Items. This was a huge letdown for me with 5E. Because of BA they had to reduce the numbers on magic items. Getting a +4 or +5 of anything should be extremely rare imo but it's one of those things that character remembers forever about that character. Still unsure about Attuning because in our 5E games we really only played published adventures and we never got enough GOOD magic to really miss out. I love that magic can be character defining in AD&D because what can be given can also be taken away. If an item or group of items turn out to unbalance your game there are ways to fix it. When someone's "build" unbalances your game it's much harder to deal with. [*]XP Progression. Not only do I not like the unified XP tables but I really don't like how fast the progression is. I think the sweet spot of most D&D games (1E/2E and even 5E) is that level 4-8 range. Level 4-8 in 5E could be a couple months if you play weekly. Our 2E games we had characters hitting level 6 after a year of playing weekly. It's not for everyone i'm sure but I can tell you that everyone at my table knew their characters inside and out, casters weren't flipping pages to read spell descriptions, and the players were more focused on the story and their actions rather than chasing the next shiny when they level again. [*]BBEGs and encounter balance...or lack thereof. Without BA, having higher ac and lower hp means the BBEG is back. It's possible to have a part fight a single creature without having to throw endless minions at them. [/LIST] There are a lot of other things I could add to the list but it would just sound like a love letter. It really comes down to the tone of the game. 5E feels distinctly different to me. I know DMs can run it how they want but some of the mechanics just set the tone. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Help Me Build the D&D Game I Want to Run
Top