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Character Builds & Optimization
Help me build the final fight of the adventure!
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<blockquote data-quote="RangerWickett" data-source="post: 5255576" data-attributes="member: 63"><p>Well when I want an awesome fight, I usually go for a combination of:</p><p></p><p>1. dynamic terrain, to encourage movement</p><p>2. shifting circumstances, so that tactics shift</p><p>3. enemies who require some ingenuity to take out</p><p></p><p>#1 is hard to do on a lakeside beach, but if you want something to keep people moving, maybe something comes out of the lake. Like, the sunken garden has seaweed or something that grows out from the water in tendrils, changing the battlefield round by round -- adding cover and difficult terrain. Maybe it's thorny seaweed.</p><p></p><p>#2 . . . what does the Macguffin do? It's fun to <em>use</em> artifacts. When I had my modern d20 PCs find the Holy Grail, it charged as blood was shed, and then would pulse, healing anyone nearby it. Maybe have the crystal rose charge over the turns, then do something. It gives the fight some tension, to see if the PCs can take advantage of it.</p><p></p><p>#3? Not sure. Gotta go. Good luck.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 5255576, member: 63"] Well when I want an awesome fight, I usually go for a combination of: 1. dynamic terrain, to encourage movement 2. shifting circumstances, so that tactics shift 3. enemies who require some ingenuity to take out #1 is hard to do on a lakeside beach, but if you want something to keep people moving, maybe something comes out of the lake. Like, the sunken garden has seaweed or something that grows out from the water in tendrils, changing the battlefield round by round -- adding cover and difficult terrain. Maybe it's thorny seaweed. #2 . . . what does the Macguffin do? It's fun to [i]use[/i] artifacts. When I had my modern d20 PCs find the Holy Grail, it charged as blood was shed, and then would pulse, healing anyone nearby it. Maybe have the crystal rose charge over the turns, then do something. It gives the fight some tension, to see if the PCs can take advantage of it. #3? Not sure. Gotta go. Good luck. [/QUOTE]
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