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Help me build the Half-orc
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<blockquote data-quote="Winding Road" data-source="post: 3370392" data-attributes="member: 35591"><p>First off, I'd drop the Int penalty. Your half-orcs sound fairly intelligent, or at least no stupider then any other race. +2 Str and -2 Cha is balanced compared to the dwarves' +2 Con and -2 Cha.</p><p></p><p>For weapons, I'd give them weapon familiarity with the orc double-axe (are there any full orcs in your setting, or are half-orcs a distinct race?) Since most of them are warrior-types anyway, it's a little more sensible them giving them martial proficiencies they'd already get from class levels.</p><p></p><p>I agree with everyone who said +2 to Intimidate, as it just makes sense. Maybe +2 to Jump or Climb as well, due to their physical training?</p><p></p><p>For saves, I'd suggest +2 against charm or compulsion effects. If they're so obedient and disciplines, that might give them an edge against resisting an enemy's commands. +2 against fear would make sense as well; either option is sensible.</p><p></p><p>The favored class should definitely change. These guys sound lawful, so barbarian is out. Either give them Favored Class: Any, like humans and half-elves, or go with a lawful type of warrior, like monk or the PHB2 knight.</p><p></p><p>Sketch of the modified half-orc:</p><p>- +2 Str, -2 Cha</p><p>- Medium size</p><p>- Base land speed 30 ft.</p><p>- Darkvision 60 ft.</p><p>- Orc Blood</p><p>- Weapon Familiarity with orc double-axe</p><p>- +2 to Intimidate and Climb checks</p><p>- +2 on saves against charm or compulsion effects</p><p>- Favored class: Any</p></blockquote><p></p>
[QUOTE="Winding Road, post: 3370392, member: 35591"] First off, I'd drop the Int penalty. Your half-orcs sound fairly intelligent, or at least no stupider then any other race. +2 Str and -2 Cha is balanced compared to the dwarves' +2 Con and -2 Cha. For weapons, I'd give them weapon familiarity with the orc double-axe (are there any full orcs in your setting, or are half-orcs a distinct race?) Since most of them are warrior-types anyway, it's a little more sensible them giving them martial proficiencies they'd already get from class levels. I agree with everyone who said +2 to Intimidate, as it just makes sense. Maybe +2 to Jump or Climb as well, due to their physical training? For saves, I'd suggest +2 against charm or compulsion effects. If they're so obedient and disciplines, that might give them an edge against resisting an enemy's commands. +2 against fear would make sense as well; either option is sensible. The favored class should definitely change. These guys sound lawful, so barbarian is out. Either give them Favored Class: Any, like humans and half-elves, or go with a lawful type of warrior, like monk or the PHB2 knight. Sketch of the modified half-orc: - +2 Str, -2 Cha - Medium size - Base land speed 30 ft. - Darkvision 60 ft. - Orc Blood - Weapon Familiarity with orc double-axe - +2 to Intimidate and Climb checks - +2 on saves against charm or compulsion effects - Favored class: Any [/QUOTE]
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