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Help me build the No-Fail Wizard
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<blockquote data-quote="Benjamin Olson" data-source="post: 8375257" data-attributes="member: 6988941"><p>If "always having some effect" is your goal you want an Evoker, so that when you aren't firing off a leveled spell you can rely on save cantrips and the "enemies still take half damage on save cantrips" ability at level 6. Frostbite is the only option that also makes use of the 10th level evoker ability so I guess you'll play an ice mage (so naturally get the suitable Elemental Adept feat at some point in the future, which is also geared to limiting the ability of cold magic to suck). Evocation is also a strong choice because they can chuck AoEs around their allies, which generally tend to be good "always do something" options both because they are often save for half damage and because multiple targets make it statistically probable that someone won't save.</p><p></p><p> Obviously there are lots of buffs and noncombat spells that always just work, or at least just work as long as you maintain concentration. I'd focus this character's gameplay on those, but any wizard can use those and the relevant specialtists don't get that much in the way of spell buffs, whereas only Evokers also get to make a few cantrips save for half and use save for half AoEs more freely thus insuring there is basically always something they can do with some degree of success in combat, even when the magic missiles run out.</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 8375257, member: 6988941"] If "always having some effect" is your goal you want an Evoker, so that when you aren't firing off a leveled spell you can rely on save cantrips and the "enemies still take half damage on save cantrips" ability at level 6. Frostbite is the only option that also makes use of the 10th level evoker ability so I guess you'll play an ice mage (so naturally get the suitable Elemental Adept feat at some point in the future, which is also geared to limiting the ability of cold magic to suck). Evocation is also a strong choice because they can chuck AoEs around their allies, which generally tend to be good "always do something" options both because they are often save for half damage and because multiple targets make it statistically probable that someone won't save. Obviously there are lots of buffs and noncombat spells that always just work, or at least just work as long as you maintain concentration. I'd focus this character's gameplay on those, but any wizard can use those and the relevant specialtists don't get that much in the way of spell buffs, whereas only Evokers also get to make a few cantrips save for half and use save for half AoEs more freely thus insuring there is basically always something they can do with some degree of success in combat, even when the magic missiles run out. [/QUOTE]
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