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Help me Build this lvl 20 Character
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<blockquote data-quote="ClaytonCross" data-source="post: 7545920" data-attributes="member: 6880599"><p>If you 100% sure you want to multi-class Fighter is a easy fit but I see what you mean about cleric. though also action surge does not have the 1 spell lvl 1+ and a cantrip in a turn restriction UNLESS you also try to cast a spell as bonus action like misty step that would invoke the rule. </p><p></p><p>Example: </p><p>Chromatic Orb (standard action), Chromatic Orb (action surge), Shield (reaction) is ok!</p><p>Toll the Dead (standard action), Frostbite (action surge), Misty step (bonus action) is ok!</p><p>Toll the Dead (standard action), Shield (reaction), Misty step (bonus action) is ok!</p><p>Chromatic Orb (standard action), Shield (reaction), Misty step (bonus action) is <strong>NOT</strong> ok, since it would require you to cast a second 1 Action spell before the start of your next turn while casting a bonus action spell invoking the cantrip rule.</p><p></p><p>It also gives you a CON save proficiency. Which is better for you as a Wizard. I would avoid "healing" and stick with damage prevention like using the School of Adjuration Arcane Ward level 6 adjustment and banishment to take a powerful enemy out of the fight while you eliminate other opponents. I say this because your primary job as a wizard it to manipulate the battle and other characters geared to healing like full clerics need their role as well. You will start annoying other players if you muti-class just to get cure wounds and are likely to be called out a munchkin. If however, you take fighter and your just stealing armor proficiency and CON save proficiency your not going to step on any other warriors toes since you should still be avoiding melee combat. </p><p></p><p> Then drop Mage Armor for Identify instead of Chromatic Orb. (Find familiar, is good but it can often annoy scouts in the party since they might duplicate jobs to some degree.) You can easily play the same class as another party member but overlapping their "party job" is more likely to cause conflict.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7545920, member: 6880599"] If you 100% sure you want to multi-class Fighter is a easy fit but I see what you mean about cleric. though also action surge does not have the 1 spell lvl 1+ and a cantrip in a turn restriction UNLESS you also try to cast a spell as bonus action like misty step that would invoke the rule. Example: Chromatic Orb (standard action), Chromatic Orb (action surge), Shield (reaction) is ok! Toll the Dead (standard action), Frostbite (action surge), Misty step (bonus action) is ok! Toll the Dead (standard action), Shield (reaction), Misty step (bonus action) is ok! Chromatic Orb (standard action), Shield (reaction), Misty step (bonus action) is [B]NOT[/B] ok, since it would require you to cast a second 1 Action spell before the start of your next turn while casting a bonus action spell invoking the cantrip rule. It also gives you a CON save proficiency. Which is better for you as a Wizard. I would avoid "healing" and stick with damage prevention like using the School of Adjuration Arcane Ward level 6 adjustment and banishment to take a powerful enemy out of the fight while you eliminate other opponents. I say this because your primary job as a wizard it to manipulate the battle and other characters geared to healing like full clerics need their role as well. You will start annoying other players if you muti-class just to get cure wounds and are likely to be called out a munchkin. If however, you take fighter and your just stealing armor proficiency and CON save proficiency your not going to step on any other warriors toes since you should still be avoiding melee combat. Then drop Mage Armor for Identify instead of Chromatic Orb. (Find familiar, is good but it can often annoy scouts in the party since they might duplicate jobs to some degree.) You can easily play the same class as another party member but overlapping their "party job" is more likely to cause conflict. [/QUOTE]
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