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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
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Help me buy magic items
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<blockquote data-quote="Mercurius" data-source="post: 4997854" data-attributes="member: 59082"><p>I'm fine-tuning a 5th level deva avenger with magic items according to the DMG rules for creating characters of higher level (I think it is around page 141ish). The rule is that a 5th level character has 4th, 5th, and 6th level magic items with a 4th-level equivalent value in gold. We're being flexible, so I was using the total GP value and just buying items from there, which is 4,480 (and significantly less than the PCs I'm joining, who started at 1st level).</p><p></p><p>My original choices were:</p><p>*Cloth Armor +2 (1,800)</p><p>*Vicious Fullblade +1 (520)</p><p>*Cape of the Mountebank +1 (1,000)</p><p>*Bridle of Conjuration (840)</p><p></p><p>With some gold to spare (320) for various odds and ends. Then I discovered the Iron Armbands of Power and couldn't resist, but in order to fit that in I had to sacrifice elsewhere, so I came up with this configuration:</p><p></p><p>*Vicious Fullblade +1 (520)</p><p>*Bridle of Conjuration (840)</p><p>*Cloth Armor +1 (360)</p><p>*Amulet of Protection +1 (360)</p><p>*Iron Armbands of Power (1,800)</p><p></p><p>That leaves me with 600 GP to spare, of which I need about 50 GP for odds and ends (Adventurer's Kit, etc). I was thinking of a couple healing potions and another level 1 magic item.</p><p></p><p>I am not absolutely attached to the Bridle, but it is fun to be able to summon a horse. The main difference between the two configurations is that to get the +2 damage that the Armbands provide, I lose +1 to my AC and the ability to teleport once per day from the Cape. The latter I don't mind so much, although the loss to AC is unfortunate. Is it worth it? +2 damage on every attack is pretty darn nice, so I think so. But is there any way to make up for the loss in AC? Any other items I don't know about that provide a bonus to AC?</p><p></p><p>I'm open to other suggestions as well. If we take the Vicious Fullblade +1 and the Iron Armbands of Power as the only "must haves," that gives me 2,160 GP to play with. What would you buy?</p></blockquote><p></p>
[QUOTE="Mercurius, post: 4997854, member: 59082"] I'm fine-tuning a 5th level deva avenger with magic items according to the DMG rules for creating characters of higher level (I think it is around page 141ish). The rule is that a 5th level character has 4th, 5th, and 6th level magic items with a 4th-level equivalent value in gold. We're being flexible, so I was using the total GP value and just buying items from there, which is 4,480 (and significantly less than the PCs I'm joining, who started at 1st level). My original choices were: *Cloth Armor +2 (1,800) *Vicious Fullblade +1 (520) *Cape of the Mountebank +1 (1,000) *Bridle of Conjuration (840) With some gold to spare (320) for various odds and ends. Then I discovered the Iron Armbands of Power and couldn't resist, but in order to fit that in I had to sacrifice elsewhere, so I came up with this configuration: *Vicious Fullblade +1 (520) *Bridle of Conjuration (840) *Cloth Armor +1 (360) *Amulet of Protection +1 (360) *Iron Armbands of Power (1,800) That leaves me with 600 GP to spare, of which I need about 50 GP for odds and ends (Adventurer's Kit, etc). I was thinking of a couple healing potions and another level 1 magic item. I am not absolutely attached to the Bridle, but it is fun to be able to summon a horse. The main difference between the two configurations is that to get the +2 damage that the Armbands provide, I lose +1 to my AC and the ability to teleport once per day from the Cape. The latter I don't mind so much, although the loss to AC is unfortunate. Is it worth it? +2 damage on every attack is pretty darn nice, so I think so. But is there any way to make up for the loss in AC? Any other items I don't know about that provide a bonus to AC? I'm open to other suggestions as well. If we take the Vicious Fullblade +1 and the Iron Armbands of Power as the only "must haves," that gives me 2,160 GP to play with. What would you buy? [/QUOTE]
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