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Help me calculate ECL for my group?
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<blockquote data-quote="Wulf Ratbane" data-source="post: 1545125" data-attributes="member: 94"><p>Well, I'm a bit late to help you, but here's my advice anyway.</p><p></p><p>I'm using Upper_Krust's CR/EL system to answer, by the way. (See his various threads in the House Rules forum). Rather than force you to convert or use a new system, I simply used his system to find the correct party EL and then back-tracked through his system to match up some foes of equivalent EL.</p><p></p><p>First, more terminology for you. A <em>moderate</em> encounter is one which the PCs are supposed to win, by expending about 25% of their resources. That means the spellcasters will expend some good spells, and fighters can be expected to lose about 25% of their hit points, etc. The party will prevail against a moderate encounter 87.5% of the time. The core rules assume that a party will face about 13 of such "moderate" encounters before leveling up.</p><p></p><p>A difficult encounter uses 50% of the party's resources; they have a 75% success rate.</p><p></p><p>A very difficult encounter uses 100% of the party's resources, and they have a 50% success rate. Another way of looking at this encounter is that it is "evenly matched"-- so evenly matched that you could almost flip a coin! This is TPK territory, but a smart or prepared party has a small edge.</p><p></p><p>Finally, I'm going to assume that your party has equipment/wealth appropriate for their level (i.e., you didn't give anyone any extra wealth to kit out with magic items).</p><p></p><p><strong>Moderate Encounters</strong></p><p>1x CR14 creature</p><p>2x CR12 creatures</p><p>3x CR10 creatures</p><p>4-5 CR8 creatures</p><p></p><p><strong>Difficult Encounters</strong></p><p>2x CR16 creatures</p><p>3x CR14 creatures</p><p>4-5 CR12 creatures</p><p>6-7 CR10 creatures</p><p>8-11 CR8 creatures</p><p></p><p><strong>Very Difficult Encounters</strong></p><p>4-5 CR16 creatures</p><p>6-7 CR14 creatures</p><p>8-11 CR12 creatures</p><p>12-15 CR10 creatures</p><p></p><p>I am sure you can see the mathematical progression there... Hope it helps!</p><p></p><p>Wulf</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 1545125, member: 94"] Well, I'm a bit late to help you, but here's my advice anyway. I'm using Upper_Krust's CR/EL system to answer, by the way. (See his various threads in the House Rules forum). Rather than force you to convert or use a new system, I simply used his system to find the correct party EL and then back-tracked through his system to match up some foes of equivalent EL. First, more terminology for you. A [i]moderate[/i] encounter is one which the PCs are supposed to win, by expending about 25% of their resources. That means the spellcasters will expend some good spells, and fighters can be expected to lose about 25% of their hit points, etc. The party will prevail against a moderate encounter 87.5% of the time. The core rules assume that a party will face about 13 of such "moderate" encounters before leveling up. A difficult encounter uses 50% of the party's resources; they have a 75% success rate. A very difficult encounter uses 100% of the party's resources, and they have a 50% success rate. Another way of looking at this encounter is that it is "evenly matched"-- so evenly matched that you could almost flip a coin! This is TPK territory, but a smart or prepared party has a small edge. Finally, I'm going to assume that your party has equipment/wealth appropriate for their level (i.e., you didn't give anyone any extra wealth to kit out with magic items). [b]Moderate Encounters[/b] 1x CR14 creature 2x CR12 creatures 3x CR10 creatures 4-5 CR8 creatures [b]Difficult Encounters[/b] 2x CR16 creatures 3x CR14 creatures 4-5 CR12 creatures 6-7 CR10 creatures 8-11 CR8 creatures [b]Very Difficult Encounters[/b] 4-5 CR16 creatures 6-7 CR14 creatures 8-11 CR12 creatures 12-15 CR10 creatures I am sure you can see the mathematical progression there... Hope it helps! Wulf [/QUOTE]
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