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Help me calculate Race LAs
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<blockquote data-quote="pawsplay" data-source="post: 3018097" data-attributes="member: 15538"><p>As put forth in the original post, the common sort are basically just variant humans. Although Int isn't a huge priority for some characters, it's a fair trade for Con. In addition to reducing skill points, it limits Search, use of feats such as Combat Expertise, and naturally, Int-based classes. Clearly, they make better beaters than humans, and access to Survival makes them potentially rival trackers. However, with their low Int, they are probably not in a position to take huge advantage of that. Nonetheless, I would change them to have +2 racial bonus to Survival (doubled in arctic conditions), rather than introducing a mechanic rarely used in other D&D stuff.</p><p></p><p>The pure ones are similar to Aasimar, but compared to them, they take a penalty to ability scores while having the same number of bonuses, they have less resistances, and no spell-like abilities. Their class skills are nice as a flavor touch, but don't significantly affect the race, particularly with an LA. Since they have unbalanced ability scores, they can't go below +1 LA, so +1 LA they are. They are probably not as strong as assimar, tieflings, or hobgoblins, but a 2nd level character is probably equivalent to a lizardman with no class levels. Certainly, they would excel in their favored classes, and are probably okay at +1 LA.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 3018097, member: 15538"] As put forth in the original post, the common sort are basically just variant humans. Although Int isn't a huge priority for some characters, it's a fair trade for Con. In addition to reducing skill points, it limits Search, use of feats such as Combat Expertise, and naturally, Int-based classes. Clearly, they make better beaters than humans, and access to Survival makes them potentially rival trackers. However, with their low Int, they are probably not in a position to take huge advantage of that. Nonetheless, I would change them to have +2 racial bonus to Survival (doubled in arctic conditions), rather than introducing a mechanic rarely used in other D&D stuff. The pure ones are similar to Aasimar, but compared to them, they take a penalty to ability scores while having the same number of bonuses, they have less resistances, and no spell-like abilities. Their class skills are nice as a flavor touch, but don't significantly affect the race, particularly with an LA. Since they have unbalanced ability scores, they can't go below +1 LA, so +1 LA they are. They are probably not as strong as assimar, tieflings, or hobgoblins, but a 2nd level character is probably equivalent to a lizardman with no class levels. Certainly, they would excel in their favored classes, and are probably okay at +1 LA. [/QUOTE]
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Help me calculate Race LAs
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