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Help me capture my party.
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<blockquote data-quote="Doug McCrae" data-source="post: 3944288" data-attributes="member: 21169"><p>Good thread. The issues have been covered pretty well. The capture bit can work in the following ways:</p><p></p><p>1) Get player acceptance from the start through honesty. Don't roll any dice. "I've got a cool adventure prepared where you guys start off as prisoners. Are you okay with that?"</p><p>2) Don't have capture as the only option. Play it out, roll the dice, roll with the punches. Interesting things happen whether some*, all or none of the PCs are captured.</p><p>3) You have unusual players that don't mind railroaded encounters. Then you can roll the dice but there's really only one outcome. This seems to be Wisdom Penalty's situation.</p><p></p><p></p><p>*This can however lead to the problem of the party being split which could mean a non-session for the players of the captured PCs. In my book that's a huge, huge no-no. It can be partly solved by having interesting things happen to the captives, or, better, let them play temporary PCs helping to free their main PCs.</p></blockquote><p></p>
[QUOTE="Doug McCrae, post: 3944288, member: 21169"] Good thread. The issues have been covered pretty well. The capture bit can work in the following ways: 1) Get player acceptance from the start through honesty. Don't roll any dice. "I've got a cool adventure prepared where you guys start off as prisoners. Are you okay with that?" 2) Don't have capture as the only option. Play it out, roll the dice, roll with the punches. Interesting things happen whether some*, all or none of the PCs are captured. 3) You have unusual players that don't mind railroaded encounters. Then you can roll the dice but there's really only one outcome. This seems to be Wisdom Penalty's situation. *This can however lead to the problem of the party being split which could mean a non-session for the players of the captured PCs. In my book that's a huge, huge no-no. It can be partly solved by having interesting things happen to the captives, or, better, let them play temporary PCs helping to free their main PCs. [/QUOTE]
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