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Help me capture my PCs
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<blockquote data-quote="Bayushi Seikuro" data-source="post: 3600410" data-attributes="member: 23328"><p>I'm going to have to side with the comment that 'capture works better in fiction than in a game'.</p><p></p><p>My first suggestion would be also to look at how can you alter the plot so it IS more like the Fugitive - the players will appreciate it more, especially if they're problem solvers. I figure if someone who is the head of the thieves guild - or even someone powerful enough to be his rival, in case he's a red herring - they have means to keep the Watch and city actively looking for the PCs while the PCs attempt to investigate. Body doubles, anonymous tips.</p><p></p><p>The only other way I could see it work is if the PCs are honorable types, and the guards come in to arrest them, and they surrender. Not usually too likely, but it depends on the characters and the way it's handled. Noble characters will want to submit to justice, believing that it works, or even if they were framed, that a case can be made to clear them. </p><p></p><p>The other problem is DimDoor itself. Yes, the wizard might be able to get away, but depending on how many party members there are, he probably won't be able to get them all, leaving comrades behind.</p><p></p><p>And I quote from the spell: You may also bring one additional willing Medium or smaller creature (carrying gear or objects up to its maximum load) or its equivalent per three caster levels. A Large creature counts as two Medium creatures, a Huge creature counts as two Large creatures, and so forth. All creatures to be transported must be in contact with one another, and at least one of those creatures must be in contact with you.</p><p></p><p></p><p>So, the other issue is, for the wizard to DimDoor out with party members, he has to be touching one, and that one has to be touching another. Not a lot of group handholding during a standard surprise round, I would say. The wizard, I figure, could grab one other person and then pop out, leaving the other 2+ party members stranded with guards... now VERY ANGRY GUARDS WHO WILL NO LONGER BE POLITE.</p></blockquote><p></p>
[QUOTE="Bayushi Seikuro, post: 3600410, member: 23328"] I'm going to have to side with the comment that 'capture works better in fiction than in a game'. My first suggestion would be also to look at how can you alter the plot so it IS more like the Fugitive - the players will appreciate it more, especially if they're problem solvers. I figure if someone who is the head of the thieves guild - or even someone powerful enough to be his rival, in case he's a red herring - they have means to keep the Watch and city actively looking for the PCs while the PCs attempt to investigate. Body doubles, anonymous tips. The only other way I could see it work is if the PCs are honorable types, and the guards come in to arrest them, and they surrender. Not usually too likely, but it depends on the characters and the way it's handled. Noble characters will want to submit to justice, believing that it works, or even if they were framed, that a case can be made to clear them. The other problem is DimDoor itself. Yes, the wizard might be able to get away, but depending on how many party members there are, he probably won't be able to get them all, leaving comrades behind. And I quote from the spell: You may also bring one additional willing Medium or smaller creature (carrying gear or objects up to its maximum load) or its equivalent per three caster levels. A Large creature counts as two Medium creatures, a Huge creature counts as two Large creatures, and so forth. All creatures to be transported must be in contact with one another, and at least one of those creatures must be in contact with you. So, the other issue is, for the wizard to DimDoor out with party members, he has to be touching one, and that one has to be touching another. Not a lot of group handholding during a standard surprise round, I would say. The wizard, I figure, could grab one other person and then pop out, leaving the other 2+ party members stranded with guards... now VERY ANGRY GUARDS WHO WILL NO LONGER BE POLITE. [/QUOTE]
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