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Help me capture my PCs
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<blockquote data-quote="JoeyD473" data-source="post: 3601630" data-attributes="member: 18424"><p>Capture is not required for the plot, just makes my life easier. I have no plans on railroading them (nor did I ever). If they escape, they escape, but as I said, I prefer them not to</p><p></p><p>There has always been the chance that they can catch the assassin, or at least prevent him (or her) from making the kill.</p><p></p><p></p><p></p><p>I would do this, but the party has 1 Human, 1 Halfling, 1 almost dwarf (was an Elf but a magic effect is slowly turning him into a dwarf) 2 more elves and 2 half elves (half elves in my campaign don't require sleep and are immune to sleep effects like elves in my campaign)</p><p></p><p></p><p>For the most part I agree, but every now and then the players need something different. Truth be told, my players wouldn't mind being captured as long as they didn't lose there items, or the many spell books in their possession</p><p></p><p></p><p></p><p>Already a wizard in the with the groups of guards, level 6, and the one w/ dimension door is level 7</p><p></p><p></p><p>As I said before, never was planning on it</p><p></p><p></p><p>Though the PCs were escorting the victim to the city, it is obvious that they don't like him</p><p></p><p>Good idea that I never thought of and also leads me to another idea</p><p></p><p>Except for the one character they mostly are</p><p></p><p>I had a DM do that to me once. It was annoying except for the fact I call fly into an enemies head through their ear and stab their brain directly</p><p></p><p>Yes it is legal, but characters (and players) don't know. Last town they were in where they had a problem it wasn't a part of the legal process so they have very little reason to expect to be here, even though it is</p><p></p><p>I not once said it HAD to happen, would just prefer it</p><p></p><p>I don't like hero/action points, never had and I don't like bargaining with the players in that regard. If they escape fine, I'm looking to make it very hard though</p></blockquote><p></p>
[QUOTE="JoeyD473, post: 3601630, member: 18424"] Capture is not required for the plot, just makes my life easier. I have no plans on railroading them (nor did I ever). If they escape, they escape, but as I said, I prefer them not to There has always been the chance that they can catch the assassin, or at least prevent him (or her) from making the kill. I would do this, but the party has 1 Human, 1 Halfling, 1 almost dwarf (was an Elf but a magic effect is slowly turning him into a dwarf) 2 more elves and 2 half elves (half elves in my campaign don't require sleep and are immune to sleep effects like elves in my campaign) For the most part I agree, but every now and then the players need something different. Truth be told, my players wouldn't mind being captured as long as they didn't lose there items, or the many spell books in their possession Already a wizard in the with the groups of guards, level 6, and the one w/ dimension door is level 7 As I said before, never was planning on it Though the PCs were escorting the victim to the city, it is obvious that they don't like him Good idea that I never thought of and also leads me to another idea Except for the one character they mostly are I had a DM do that to me once. It was annoying except for the fact I call fly into an enemies head through their ear and stab their brain directly Yes it is legal, but characters (and players) don't know. Last town they were in where they had a problem it wasn't a part of the legal process so they have very little reason to expect to be here, even though it is I not once said it HAD to happen, would just prefer it I don't like hero/action points, never had and I don't like bargaining with the players in that regard. If they escape fine, I'm looking to make it very hard though [/QUOTE]
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