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Help me challenge my 12th level party with hobgobolins!
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<blockquote data-quote="Plane Sailing" data-source="post: 3043513" data-attributes="member: 114"><p>I'm sorry to hear that was your result, but I'm sure that it is possible. Especially in this case, when magic items are relatively rare, they might have AC's in the low 20s, for instance. Aid Another is a big friend here, as are simple things that affect mobility (tanglefoot bags?) and attacks that rely upon touch attacks to succeed can also be helpful.</p><p></p><p>The hobgoblin tribe lives in terrain where there are lots of foes that can mince them in HTH combat, so I would imagine that they would rely a lot upon concentrated missile fire and mobility, prepared defensive positions (mantlets to give their archers +8 Cover bonus to AC for instance).</p><p></p><p>As a specific tactic that nobody has actually mentioned... the party are going to be in a valley between two mountains; it seems to me that the best kind of trap that the hobgoblins could set would be an avalanche trap. Read up on avalanches in the DMG - if you catch a good number of PCs in the bury zone, it can really turn the tide for the hobgoblins.</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 3043513, member: 114"] I'm sorry to hear that was your result, but I'm sure that it is possible. Especially in this case, when magic items are relatively rare, they might have AC's in the low 20s, for instance. Aid Another is a big friend here, as are simple things that affect mobility (tanglefoot bags?) and attacks that rely upon touch attacks to succeed can also be helpful. The hobgoblin tribe lives in terrain where there are lots of foes that can mince them in HTH combat, so I would imagine that they would rely a lot upon concentrated missile fire and mobility, prepared defensive positions (mantlets to give their archers +8 Cover bonus to AC for instance). As a specific tactic that nobody has actually mentioned... the party are going to be in a valley between two mountains; it seems to me that the best kind of trap that the hobgoblins could set would be an avalanche trap. Read up on avalanches in the DMG - if you catch a good number of PCs in the bury zone, it can really turn the tide for the hobgoblins. Cheers [/QUOTE]
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Help me challenge my 12th level party with hobgobolins!
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