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Help me challenge my 12th level party with hobgobolins!
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<blockquote data-quote="Storyteller01" data-source="post: 3043540" data-attributes="member: 20931"><p>What tech do the hobgoblins have?</p><p></p><p>Ankle break traps are effective at slowing a group, and they're simple to make (dig a three inch deep foot sized hole). It'll either slow the characters or force them to go through healing faster.</p><p></p><p>Do they have rudimentary gunpowder or some other simple explosives? Go for simple mines. High search DC (sounds like your party doesn't have too much invested in that skill) and it's undetectable via magic. If they can make the explosive, wrapping it in sharp rocks, scrap metal, etc should be easy.</p><p></p><p>As Plane Sailling mentioned, avalanche traps work well. If you want to get evil, use other materials where the trails bottle neck. Hot oil or pitch, mass of arrows (give you hob archers multi-shot; something will get through <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> ).</p><p></p><p>If you want to get even MORE evil, close the bottle neck with large boulders at either end before you drop the oil/rocks/arrows/all three at once.</p><p></p><p>Pit traps/tiger traps are a classic, but rocky terrain may make that unrealistic.</p><p></p><p>Depending and the flora around, you could make minor catapult traps. They hit the tripwire/trigger/what ever, and the saplings attached rain down thunderstones encased in glass. </p><p></p><p>Giants make great catapults! <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> Have them throw pre-made 'boulders' possibly filled with greek fire or insect swarms.</p><p></p><p>Controlled slides: Have part of a ledge or narrow cliff rigged to give either when a given weight passes over or on command (or both...). Those who fail fall further down the cliff into sharpened rocks (they camoflage nicely). If they're going up the mountain, getting injured AND having to regain ground gets annoying. If you rig it right, when the characters get back the the collapsed section, a large enough portion may be taken out so that they have to make rolls (climb, jump, rope use, etc) to atempt to cross.</p><p></p><p>Rig bridges to give way.</p><p></p><p>Flaming logs/cabers instead of forces avalanches are always fun.</p><p></p><p>Pit traps filled with acid destroys armor...</p></blockquote><p></p>
[QUOTE="Storyteller01, post: 3043540, member: 20931"] What tech do the hobgoblins have? Ankle break traps are effective at slowing a group, and they're simple to make (dig a three inch deep foot sized hole). It'll either slow the characters or force them to go through healing faster. Do they have rudimentary gunpowder or some other simple explosives? Go for simple mines. High search DC (sounds like your party doesn't have too much invested in that skill) and it's undetectable via magic. If they can make the explosive, wrapping it in sharp rocks, scrap metal, etc should be easy. As Plane Sailling mentioned, avalanche traps work well. If you want to get evil, use other materials where the trails bottle neck. Hot oil or pitch, mass of arrows (give you hob archers multi-shot; something will get through :] ). If you want to get even MORE evil, close the bottle neck with large boulders at either end before you drop the oil/rocks/arrows/all three at once. Pit traps/tiger traps are a classic, but rocky terrain may make that unrealistic. Depending and the flora around, you could make minor catapult traps. They hit the tripwire/trigger/what ever, and the saplings attached rain down thunderstones encased in glass. Giants make great catapults! :] Have them throw pre-made 'boulders' possibly filled with greek fire or insect swarms. Controlled slides: Have part of a ledge or narrow cliff rigged to give either when a given weight passes over or on command (or both...). Those who fail fall further down the cliff into sharpened rocks (they camoflage nicely). If they're going up the mountain, getting injured AND having to regain ground gets annoying. If you rig it right, when the characters get back the the collapsed section, a large enough portion may be taken out so that they have to make rolls (climb, jump, rope use, etc) to atempt to cross. Rig bridges to give way. Flaming logs/cabers instead of forces avalanches are always fun. Pit traps filled with acid destroys armor... [/QUOTE]
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Help me challenge my 12th level party with hobgobolins!
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