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Help me challenge my 12th level party with hobgobolins!
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<blockquote data-quote="kigmatzomat" data-source="post: 3044984" data-attributes="member: 9254"><p>Communication: Established fortifications will have some communication technique. Signal fires, heliographs, semaphores, drums, pigeons, smoke signals, pony express etc have been used for millenia to transmit information several miles in a short period of time. Decent communication can mean that the party hits one or two lines of defense and then nothing else for miles, as the 'goblins pull back and let the party get themselves surrounded. </p><p></p><p>Feints: use of light forces that get into a fight and "bite off more than they can chew" and run away. Typical examples are archers who attack and when the party doesn't fall, flee on horseback. The party pursues only to find a second ambush of much larger size. </p><p></p><p>Redirected water ways: "mountain pass" is another way of saying "riverbed in search of water." Dams can be constructed or cisterns dug to store water to be released in a deluge. Smart goblins might even cultivate "natural" defensible positions (cluster of rocks & trees to provide cover with decent field of fire on all sides) within the water channel so that the invaders place themselves as far away from real safety as possible.</p><p></p><p>Diplomacy/Beauracracy: I'm not up on "modern" DL, but what if the 'goblins were to go the "customs" route and demand to see the party's travel papers and make them pay taxes (aka "tribute")? How will a KoS deal with hobgoblins who call anyone who doesn't pay the tolls a "smuggler"?</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 3044984, member: 9254"] Communication: Established fortifications will have some communication technique. Signal fires, heliographs, semaphores, drums, pigeons, smoke signals, pony express etc have been used for millenia to transmit information several miles in a short period of time. Decent communication can mean that the party hits one or two lines of defense and then nothing else for miles, as the 'goblins pull back and let the party get themselves surrounded. Feints: use of light forces that get into a fight and "bite off more than they can chew" and run away. Typical examples are archers who attack and when the party doesn't fall, flee on horseback. The party pursues only to find a second ambush of much larger size. Redirected water ways: "mountain pass" is another way of saying "riverbed in search of water." Dams can be constructed or cisterns dug to store water to be released in a deluge. Smart goblins might even cultivate "natural" defensible positions (cluster of rocks & trees to provide cover with decent field of fire on all sides) within the water channel so that the invaders place themselves as far away from real safety as possible. Diplomacy/Beauracracy: I'm not up on "modern" DL, but what if the 'goblins were to go the "customs" route and demand to see the party's travel papers and make them pay taxes (aka "tribute")? How will a KoS deal with hobgoblins who call anyone who doesn't pay the tolls a "smuggler"? [/QUOTE]
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Help me challenge my 12th level party with hobgobolins!
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