Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Help me challenge my 12th level party with hobgobolins!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lord Zardoz" data-source="post: 3045324" data-attributes="member: 704"><p><strong>Defeating party AC with 1 HD Hobgoblins</strong></p><p></p><p>Ok, so Low 20's for most, one 18, and a Monk at Ac 30. With some effort, all but the monk should be fairly easy to score hits on. Lets say the standard AC is 22 for your party.</p><p></p><p>First start with a standard hobgoblin (using 3.0 stats, probably still accurate).</p><p></p><p>Hobgoblin Soldiers: CR 1/2; Medium Humanoid (Goblinoid); PG 119; HD 1d8+1; HP: 5; </p><p>Init +1(Dex); Spd 30ft; AC 15; Bab +1; Atk +1 LongSword 1d8,Tht 19, (S), </p><p>+2 Javelin 1d6, (P) Face 5ft/5ft, Reach 5ft; SQ (Dark Vision 60ft), </p><p>AL LE, Saves Fort +3, Ref +1, Will +0; Str 11, Dex 13, Con 13, Int 10, Wis 10, Cha 10; </p><p>Skills: Hide 1, Listen 3, Move Silently 3+4, Spot 3; Feats: Alertness; </p><p>Eqp: Studded Leather, Small Shield, Long Sword, 3 Javelins;</p><p></p><p>So obviously, standard issue is not too bad, but no so good. Looks like under normal circumstances, he can probably hit only one of your players with any reliability. Lets customize as an archer:</p><p></p><p>Hobgoblin Archer: CR 1/2; Medium Humanoid (Goblinoid); PG 119; HD 1d8+1; HP: 5; </p><p>Init +1(Dex); Spd 30ft; AC 16; Bab +1; Atk +1 Shortsword 1d6,Tht 19, (S), </p><p>+4 Longbow, Crit x3, (P) Face 5ft/5ft, Reach 5ft; SQ (Dark Vision 60ft), </p><p>AL LE, Saves Fort +3, Ref +2, Will -1; Str 11, Dex 14, Con 13, Int 10, Wis 9, Cha 10; </p><p>Skills: Hide 2, Move Silently 4+4; Feats: Wpn Focus Long Bow; </p><p>Eqp: Studded Leather, Buckler, Short Sword, Longbow;</p><p></p><p>By kicking up the Dex one point and using Wpn Focus on his long bow instead of alertness, we are at +4 to hit. So your now scoring hits vs AC 22 on an 18 or better within short range. You can use a Bard or a Bless spell and get a +1 Morale. A 5th level preist can cast Prayer for a +1 luck bonus. So with Bless/Bard + Prayer you can get the following:</p><p></p><p>Longbow, +6 to hit, 1d8+1 dmg.</p><p></p><p>Using my suggested maxed out Expert Tactician for support with a Prayer spell active with these archers, you can get +11 to hit and +5 to damage. That should be plenty to land hits on your PC's at Ac 22 or lower. </p><p></p><p>And that is with a 1/2 HD Hobgoblin with minor modifications.</p><p></p><p>To get better than that your going to have to find ways to deny the Dex bonus. If you can force the players to be 'off balance', your archers get a +2, ditto for climbing, and the targets get no AC bonus from Dex. Try to find some way to disable or damage the players shields and / or armor if you need to improve this.</p><p></p><p>If you want to be Evil, throw some poison on those arrows. Small Centipede poison is probably reasonable for Hobgobs, but a DC 11 fort save just wont cut it here. Go with the Giant wasp poison at DC 18. 1d6 Dex dmg initial, and another 1d6 Dex secondary will add some AC loss.</p><p></p><p>The big problem is going to be the Monk. At AC 30, he is pretty much untouchable. Given that it is a Monk, AC 30 is probably going to count as the touch attack AC as well. So your probably not going to score with a tangle foot bag or Net. On top of that, with a monks movement rate, your not going to get a whole lot of success with attack + half move retreats. And to further complicate things, your going to be hard pressed to overcome the strong saves and cause ability damage to cut the AC. I will admit that at this time, I just dont see a way to make 1/2 HD Hobgoblins viable threats to this character. Your Hobgobs are just going to have to find a way to cancel the magic items that are pumping the AC here (at AC 30, at least half of that must be from magic items).</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 3045324, member: 704"] [b]Defeating party AC with 1 HD Hobgoblins[/b] Ok, so Low 20's for most, one 18, and a Monk at Ac 30. With some effort, all but the monk should be fairly easy to score hits on. Lets say the standard AC is 22 for your party. First start with a standard hobgoblin (using 3.0 stats, probably still accurate). Hobgoblin Soldiers: CR 1/2; Medium Humanoid (Goblinoid); PG 119; HD 1d8+1; HP: 5; Init +1(Dex); Spd 30ft; AC 15; Bab +1; Atk +1 LongSword 1d8,Tht 19, (S), +2 Javelin 1d6, (P) Face 5ft/5ft, Reach 5ft; SQ (Dark Vision 60ft), AL LE, Saves Fort +3, Ref +1, Will +0; Str 11, Dex 13, Con 13, Int 10, Wis 10, Cha 10; Skills: Hide 1, Listen 3, Move Silently 3+4, Spot 3; Feats: Alertness; Eqp: Studded Leather, Small Shield, Long Sword, 3 Javelins; So obviously, standard issue is not too bad, but no so good. Looks like under normal circumstances, he can probably hit only one of your players with any reliability. Lets customize as an archer: Hobgoblin Archer: CR 1/2; Medium Humanoid (Goblinoid); PG 119; HD 1d8+1; HP: 5; Init +1(Dex); Spd 30ft; AC 16; Bab +1; Atk +1 Shortsword 1d6,Tht 19, (S), +4 Longbow, Crit x3, (P) Face 5ft/5ft, Reach 5ft; SQ (Dark Vision 60ft), AL LE, Saves Fort +3, Ref +2, Will -1; Str 11, Dex 14, Con 13, Int 10, Wis 9, Cha 10; Skills: Hide 2, Move Silently 4+4; Feats: Wpn Focus Long Bow; Eqp: Studded Leather, Buckler, Short Sword, Longbow; By kicking up the Dex one point and using Wpn Focus on his long bow instead of alertness, we are at +4 to hit. So your now scoring hits vs AC 22 on an 18 or better within short range. You can use a Bard or a Bless spell and get a +1 Morale. A 5th level preist can cast Prayer for a +1 luck bonus. So with Bless/Bard + Prayer you can get the following: Longbow, +6 to hit, 1d8+1 dmg. Using my suggested maxed out Expert Tactician for support with a Prayer spell active with these archers, you can get +11 to hit and +5 to damage. That should be plenty to land hits on your PC's at Ac 22 or lower. And that is with a 1/2 HD Hobgoblin with minor modifications. To get better than that your going to have to find ways to deny the Dex bonus. If you can force the players to be 'off balance', your archers get a +2, ditto for climbing, and the targets get no AC bonus from Dex. Try to find some way to disable or damage the players shields and / or armor if you need to improve this. If you want to be Evil, throw some poison on those arrows. Small Centipede poison is probably reasonable for Hobgobs, but a DC 11 fort save just wont cut it here. Go with the Giant wasp poison at DC 18. 1d6 Dex dmg initial, and another 1d6 Dex secondary will add some AC loss. The big problem is going to be the Monk. At AC 30, he is pretty much untouchable. Given that it is a Monk, AC 30 is probably going to count as the touch attack AC as well. So your probably not going to score with a tangle foot bag or Net. On top of that, with a monks movement rate, your not going to get a whole lot of success with attack + half move retreats. And to further complicate things, your going to be hard pressed to overcome the strong saves and cause ability damage to cut the AC. I will admit that at this time, I just dont see a way to make 1/2 HD Hobgoblins viable threats to this character. Your Hobgobs are just going to have to find a way to cancel the magic items that are pumping the AC here (at AC 30, at least half of that must be from magic items). END COMMUNICATION [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Help me challenge my 12th level party with hobgobolins!
Top