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Help me challenge my 12th level party with hobgobolins!
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<blockquote data-quote="Papewaio of The Org" data-source="post: 3045446" data-attributes="member: 35704"><p>Use area attacks that entangle, slow or gas the group. Caltrops and oil... everything castle defenders use from above. Use ledges to shoot from and runaway when they get close. Have them run into tunnels and bar and close the doors behind them, a couple of explosive runned doors with Goblin 'Enter at your own risk' should change their mind about hastily entering.</p><p></p><p>Have horns, flags, smoke and fire for signalling. </p><p></p><p>Have the heroes scamble up after the first set of hobgoblins and from the new vantage point let them see deeper into the valley. Masses of hobgoblins marching into camps. Aerial riders on wyverns, scouts on large mountain camps. Give them a military flair.</p><p></p><p>Also you could make a hobgoblin Sangralai... let them meet a bunch of hobgoblin monks and clerics. Have them challenge the monk to a series of challenges to proceed. If anything let the monks get along as monks. If he wants to fight them all, all well and good. Let him work up a sweat then win, then let him find out he has just beaten some of the lower brethren. Have the monks have obvious ranking and up the tempo... have lots of temples scattered in the valley so that it is also obvious that there are many monks of many schools. Monks also make nasty hit and run archers... as do barbarians.</p></blockquote><p></p>
[QUOTE="Papewaio of The Org, post: 3045446, member: 35704"] Use area attacks that entangle, slow or gas the group. Caltrops and oil... everything castle defenders use from above. Use ledges to shoot from and runaway when they get close. Have them run into tunnels and bar and close the doors behind them, a couple of explosive runned doors with Goblin 'Enter at your own risk' should change their mind about hastily entering. Have horns, flags, smoke and fire for signalling. Have the heroes scamble up after the first set of hobgoblins and from the new vantage point let them see deeper into the valley. Masses of hobgoblins marching into camps. Aerial riders on wyverns, scouts on large mountain camps. Give them a military flair. Also you could make a hobgoblin Sangralai... let them meet a bunch of hobgoblin monks and clerics. Have them challenge the monk to a series of challenges to proceed. If anything let the monks get along as monks. If he wants to fight them all, all well and good. Let him work up a sweat then win, then let him find out he has just beaten some of the lower brethren. Have the monks have obvious ranking and up the tempo... have lots of temples scattered in the valley so that it is also obvious that there are many monks of many schools. Monks also make nasty hit and run archers... as do barbarians. [/QUOTE]
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Help me challenge my 12th level party with hobgobolins!
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