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<blockquote data-quote="Primitive Screwhead" data-source="post: 3255711" data-attributes="member: 20805"><p>Seems, I am getting to this late...also in the camp of not punishing the Archer for doing what he should be doing.</p><p></p><p>However, my suggestion is to change the environment. You state that the archer hangs back from the group...far enough that any break-though mooks need at least 2 rounds to get to him. Thats 40+ feet. </p><p></p><p> In a dungeon with sharp corners, the bad guys simply fade back behind the nearest corner. The large PC's end up fighting just at the corner and the archer hangs back waiting...</p><p></p><p> In a dungeon with long corridors, the bad guys have an second group who attacks from the rear...leaving the archer 2 rounds away from his melee buddies...</p><p></p><p> In a dungeon with intelligent crittters defending it, some traps should be designed not to damage the party, but to split them up. Hanging back 40+ feet is almost a quarentee of being on his own.</p><p></p><p>In a tight corridor, firing past an enlarged barbarian.. you could rule full cover for the opponents. This would be in corridors where the Barbarian is 'squeezing'.</p><p></p><p>And, as others have said.. obscuring mist, darkness, etc...</p><p></p><p> Outdoor environs is where the archer should shine since underground is so limiting. Going outside it will be harder to justify up-close encounters and you will need to have a fair spread of distanced encounters.. give him a chance to use the range of the bow, preferably out to a couple range increments <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>YMMV</p><p></p><p>BTW, this coming from a guy whose favorite character is an Arcane Archer and I have faced all the above trouble <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 3255711, member: 20805"] Seems, I am getting to this late...also in the camp of not punishing the Archer for doing what he should be doing. However, my suggestion is to change the environment. You state that the archer hangs back from the group...far enough that any break-though mooks need at least 2 rounds to get to him. Thats 40+ feet. In a dungeon with sharp corners, the bad guys simply fade back behind the nearest corner. The large PC's end up fighting just at the corner and the archer hangs back waiting... In a dungeon with long corridors, the bad guys have an second group who attacks from the rear...leaving the archer 2 rounds away from his melee buddies... In a dungeon with intelligent crittters defending it, some traps should be designed not to damage the party, but to split them up. Hanging back 40+ feet is almost a quarentee of being on his own. In a tight corridor, firing past an enlarged barbarian.. you could rule full cover for the opponents. This would be in corridors where the Barbarian is 'squeezing'. And, as others have said.. obscuring mist, darkness, etc... Outdoor environs is where the archer should shine since underground is so limiting. Going outside it will be harder to justify up-close encounters and you will need to have a fair spread of distanced encounters.. give him a chance to use the range of the bow, preferably out to a couple range increments :) YMMV BTW, this coming from a guy whose favorite character is an Arcane Archer and I have faced all the above trouble :) [/QUOTE]
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