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Help Me Challenge One Of My Players
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<blockquote data-quote="KrazyHades" data-source="post: 3258945" data-attributes="member: 48492"><p>I personally would try to avoid punishing the archer, and instead "reward" them through having encounters that take advantage of his strength and the party as a whole. For example:</p><p>flying creatures which only he can deal with (this has already been said; I'm not claiming to be the suggester of this) while trusting his fellow adventurers to protect him from the ground pounders</p><p></p><p>Perhaps a series of traps or triggers to secret doors that can only be activated by hitting a panel set high up on the treacherous cliff face (he can try to hit it with an arrow...think Legend of Zelda from the 64 and Wii here)</p><p></p><p>you could have the key to defeating (or temporarily disabling) a major baddie being in luring him under and then shooting that unstable and precariously hanging stalactite (the one from the ceiling, for those who don't know this) or icicle, causing him to be crushed. This last especially is good; it reinforces party trust as they work together to lure the beast</p></blockquote><p></p>
[QUOTE="KrazyHades, post: 3258945, member: 48492"] I personally would try to avoid punishing the archer, and instead "reward" them through having encounters that take advantage of his strength and the party as a whole. For example: flying creatures which only he can deal with (this has already been said; I'm not claiming to be the suggester of this) while trusting his fellow adventurers to protect him from the ground pounders Perhaps a series of traps or triggers to secret doors that can only be activated by hitting a panel set high up on the treacherous cliff face (he can try to hit it with an arrow...think Legend of Zelda from the 64 and Wii here) you could have the key to defeating (or temporarily disabling) a major baddie being in luring him under and then shooting that unstable and precariously hanging stalactite (the one from the ceiling, for those who don't know this) or icicle, causing him to be crushed. This last especially is good; it reinforces party trust as they work together to lure the beast [/QUOTE]
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