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Help me choose a class.
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<blockquote data-quote="Qik" data-source="post: 5846740" data-attributes="member: 6673727"><p>In addition to the sensible suggestions already made, I'll throw in a vote for the alchemist. Here's a quick run-down on why:</p><p>- Fits well in a steampunk setting.</p><p>- Good amount of skill points (4+Int, which is their casting stat) and versatile class skills (UMD, Perception, several Knowledges, Survival, etc).</p><p>- Very flexible in combat. The <a href="http://www.d20pfsrd.com/classes/base-classes/alchemist/archetypes/paizo---alchemist-archetypes/grenadier" target="_blank">Grenadier</a> archetype nets you a martial weapon proficiency and some useful in-combat abilities. Survivability can be high with discoveries like Spontaneous Healing and Preserve Organs. Can go range (bombs + a bow), melee (Feral Mutagen is the obvious choice here, though I once had a half-elf with a fauchard who was a stud; also, the Vivisectionist swaps bombs for sneak attack), switch-hitter, or controller (Stink Bomb, Frost Bomb, Confusion Bomb, etc), meaning you can specialize in any direction or shoot for versatility instead; your mutagen helps in any of these fields by boosting Dex or Str, not to mention a small Natural Armor boost.</p><p>- Can back-up heal if you want/need.</p><p>- Flexibility will allow you to avoid stepping on others' toes.</p><p></p><p>Do what you want, obviously, but the alchemist is a solid and versatile choice.</p></blockquote><p></p>
[QUOTE="Qik, post: 5846740, member: 6673727"] In addition to the sensible suggestions already made, I'll throw in a vote for the alchemist. Here's a quick run-down on why: - Fits well in a steampunk setting. - Good amount of skill points (4+Int, which is their casting stat) and versatile class skills (UMD, Perception, several Knowledges, Survival, etc). - Very flexible in combat. The [URL="http://www.d20pfsrd.com/classes/base-classes/alchemist/archetypes/paizo---alchemist-archetypes/grenadier"]Grenadier[/URL] archetype nets you a martial weapon proficiency and some useful in-combat abilities. Survivability can be high with discoveries like Spontaneous Healing and Preserve Organs. Can go range (bombs + a bow), melee (Feral Mutagen is the obvious choice here, though I once had a half-elf with a fauchard who was a stud; also, the Vivisectionist swaps bombs for sneak attack), switch-hitter, or controller (Stink Bomb, Frost Bomb, Confusion Bomb, etc), meaning you can specialize in any direction or shoot for versatility instead; your mutagen helps in any of these fields by boosting Dex or Str, not to mention a small Natural Armor boost. - Can back-up heal if you want/need. - Flexibility will allow you to avoid stepping on others' toes. Do what you want, obviously, but the alchemist is a solid and versatile choice. [/QUOTE]
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