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Help me choose a feat for my Dwarf Paladin
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<blockquote data-quote="Enforcer" data-source="post: 1820227" data-attributes="member: 396"><p>Hullo! I've got a character in the Forgotten Realms who will be getting a new feat next level. The level's still quite a ways off, but there's no harm in being prepared.</p><p></p><p>Here's his stats:</p><p></p><p>Rurik Stoneshield, LG Dwarf Male Paladin 8 (Moradin)</p><p><em>His next level will be in the Hammer of Moradin Prestige Class from Player's Guide to Faerun. Here's what the PrC looks like: <a href="http://www.wizards.com/default.asp?x=dnd/ex/20040305a" target="_blank">The Hammer of Moradin</a> </em> </p><p></p><p>Ability Scores:</p><p>• Str 17 (with Gauntlets of Ogre Power)</p><p>• Dex 8</p><p>• Con 16</p><p>• Int 12</p><p>• Wis 14</p><p>• Cha 16 (with Cloak of Charisma +2)</p><p></p><p>Saves:</p><p>• Fort +12</p><p>• Ref +4</p><p>• Will +9</p><p></p><p>AC: 23 (touch 10, flat-footed 23)</p><p></p><p>Hit Points: 75</p><p></p><p>Attacks:</p><p>• +14/+9 melee (1d8+5/x3, warhammer +2)</p><p>• +12/+7 melee, +8 ranged (1d4+2/19-20/x20, dwarvencraft silver dagger)</p><p></p><p>Existing Feats:</p><p>• Thunder Twin (Given as a DM bonus for a good background)</p><p>• Weapon Focus (warhammer) (prereq for PrC)</p><p>• Iron Will (prereq for PrC)</p><p>• Divine Vigor [Complete Warrior] (Good combo with Divine Sacrifice from Complete Divine and just generally handy to have a 30 ft. speed and bonus hp.)</p><p></p><p>Here are the feats I'm thinking about...</p><p></p><ul> <li data-xf-list-type="ul">Improved Critical (Smite bonuses get multiplied on crits, warhammers have a x3 modifier, and Bless Weapon works with this feat. I'm not sure if a 19-20 makes much of a difference over just a 20 threat range though.)</li> <li data-xf-list-type="ul">Zen Archery [Complete Warrior] (Good for throwing the warhammer considering my Dex and Wis and throwing the warhammer is a PrC ability I'll be getting the same time I get my feat. It's a net +3 to hit with all ranged weapons.)</li> <li data-xf-list-type="ul">Power Attack (Good combo with smite considering the extra +3 to hit I get when smiting. Also prereq for Cleave and other good things.)</li> <li data-xf-list-type="ul">Mounted Combat (For dire wolverine special mount, though the wolverine does rage only when he gets hit. Trample isn't a bad way to go either for later on.)</li> <li data-xf-list-type="ul">Endurance (For possibly getting the Battlesmith PrC from Races of Stone later on.)</li> <li data-xf-list-type="ul">Improved Initiative (I'm slow to react thanks to my Dex.)</li> <li data-xf-list-type="ul">Improved Toughness [Complete Warrior] (More hit points are never a bad thing.)</li> <li data-xf-list-type="ul">Lightning Reflexes (My saves are good, but Reflex could be better. Then again, he gets an extra +2 against Reflex saves from spells for being a dwarf.)</li> <li data-xf-list-type="ul">Heavy Armor Optimization [Races of Stone] (This plus the Greater version would give Rurik an extra +2 to AC and reduce his Armor Check Penalty from -5 to -2.)</li> <li data-xf-list-type="ul">Extra Smiting [Complete Warrior] (More smites can only be good.)</li> <li data-xf-list-type="ul">Close-Quarters Fighting [Complete Warrior] (My last character in the campaign got grappled like it was his job. He even developed a phobia for dire animals. This would put a stop to those Improved Grab creatures my DM seems to be so fond of.)</li> </ul><p></p><p>Any advice as to what would a) Strike fear into the hearts of dwarven enemies and b) Be good mechanically is very appreciated. Please feel free to suggest other feats I haven't considered, though I prefer WotC 3.5 material (that's mostly what I have in the way of books).</p></blockquote><p></p>
[QUOTE="Enforcer, post: 1820227, member: 396"] Hullo! I've got a character in the Forgotten Realms who will be getting a new feat next level. The level's still quite a ways off, but there's no harm in being prepared. Here's his stats: Rurik Stoneshield, LG Dwarf Male Paladin 8 (Moradin) [I]His next level will be in the Hammer of Moradin Prestige Class from Player's Guide to Faerun. Here's what the PrC looks like: [URL=http://www.wizards.com/default.asp?x=dnd/ex/20040305a]The Hammer of Moradin[/URL] [/I] Ability Scores: • Str 17 (with Gauntlets of Ogre Power) • Dex 8 • Con 16 • Int 12 • Wis 14 • Cha 16 (with Cloak of Charisma +2) Saves: • Fort +12 • Ref +4 • Will +9 AC: 23 (touch 10, flat-footed 23) Hit Points: 75 Attacks: • +14/+9 melee (1d8+5/x3, warhammer +2) • +12/+7 melee, +8 ranged (1d4+2/19-20/x20, dwarvencraft silver dagger) Existing Feats: • Thunder Twin (Given as a DM bonus for a good background) • Weapon Focus (warhammer) (prereq for PrC) • Iron Will (prereq for PrC) • Divine Vigor [Complete Warrior] (Good combo with Divine Sacrifice from Complete Divine and just generally handy to have a 30 ft. speed and bonus hp.) Here are the feats I'm thinking about... [list] [*]Improved Critical (Smite bonuses get multiplied on crits, warhammers have a x3 modifier, and Bless Weapon works with this feat. I'm not sure if a 19-20 makes much of a difference over just a 20 threat range though.) [*]Zen Archery [Complete Warrior] (Good for throwing the warhammer considering my Dex and Wis and throwing the warhammer is a PrC ability I'll be getting the same time I get my feat. It's a net +3 to hit with all ranged weapons.) [*]Power Attack (Good combo with smite considering the extra +3 to hit I get when smiting. Also prereq for Cleave and other good things.) [*]Mounted Combat (For dire wolverine special mount, though the wolverine does rage only when he gets hit. Trample isn't a bad way to go either for later on.) [*]Endurance (For possibly getting the Battlesmith PrC from Races of Stone later on.) [*]Improved Initiative (I'm slow to react thanks to my Dex.) [*]Improved Toughness [Complete Warrior] (More hit points are never a bad thing.) [*]Lightning Reflexes (My saves are good, but Reflex could be better. Then again, he gets an extra +2 against Reflex saves from spells for being a dwarf.) [*]Heavy Armor Optimization [Races of Stone] (This plus the Greater version would give Rurik an extra +2 to AC and reduce his Armor Check Penalty from -5 to -2.) [*]Extra Smiting [Complete Warrior] (More smites can only be good.) [*]Close-Quarters Fighting [Complete Warrior] (My last character in the campaign got grappled like it was his job. He even developed a phobia for dire animals. This would put a stop to those Improved Grab creatures my DM seems to be so fond of.) [/list] Any advice as to what would a) Strike fear into the hearts of dwarven enemies and b) Be good mechanically is very appreciated. Please feel free to suggest other feats I haven't considered, though I prefer WotC 3.5 material (that's mostly what I have in the way of books). [/QUOTE]
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