Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Help me choose a great module
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="John Morrow" data-source="post: 2152295" data-attributes="member: 27012"><p>I'm currently running a set of adventures "inspired by" or modelled on the A1-A4 series of modules (collectively, "Source of the Slave Lords"). I haven't played the originals but I've read most of them, including the Hackmaster treatment. My main warning is that it can be a little railroaded in a couple of places (the Hackmaster module's advice for player complaints about this is pretty funny), in part because it started out as a series of Tournament modules and in part because it's got a particular ending it's trying to get to.</p><p></p><p>The original design criteria for each segment (there are actually seven, which is why several of the adventures have two distinct parts, often one above ground and one below ground) was to have two traps, a trick to fool the players, a problem to solve, an ambush, an encounter with an unintelligent monster, an encounter with a new monster, two encounters with the basic monster (one with a friend), and a grand finale. The original tournament adventures where also expanded out a bit for the modules, to make them less linear and more complicated. So there is a pretty good mix of stuff in there. It shouldn't be a bad choice, though you might have to adjust some of the encounters to run higher level characters through it.</p><p></p><p>You should also be able to find 3E conversions of the module on the web (on this site, in fact).</p></blockquote><p></p>
[QUOTE="John Morrow, post: 2152295, member: 27012"] I'm currently running a set of adventures "inspired by" or modelled on the A1-A4 series of modules (collectively, "Source of the Slave Lords"). I haven't played the originals but I've read most of them, including the Hackmaster treatment. My main warning is that it can be a little railroaded in a couple of places (the Hackmaster module's advice for player complaints about this is pretty funny), in part because it started out as a series of Tournament modules and in part because it's got a particular ending it's trying to get to. The original design criteria for each segment (there are actually seven, which is why several of the adventures have two distinct parts, often one above ground and one below ground) was to have two traps, a trick to fool the players, a problem to solve, an ambush, an encounter with an unintelligent monster, an encounter with a new monster, two encounters with the basic monster (one with a friend), and a grand finale. The original tournament adventures where also expanded out a bit for the modules, to make them less linear and more complicated. So there is a pretty good mix of stuff in there. It shouldn't be a bad choice, though you might have to adjust some of the encounters to run higher level characters through it. You should also be able to find 3E conversions of the module on the web (on this site, in fact). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Help me choose a great module
Top