Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Help me come up with a property for a magic flail
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Painfully" data-source="post: 6653334" data-attributes="member: 601"><p>A wind duke would be easily heard over the din of combat or in the middle of a storm. I would allow the user to enhance the volume of his voice (like thaumaturgy) to be heard to all within 400' very clearly regardless of other noises. It's a minor enough thing mechanically, while still showing that he is definitely in command of the air around him.</p><p></p><p>I like the idea of a thunderwave-like pushing effect, likely from the wielder's shout. If you want to make it different than the spell, use a saving throw to force enemies prone (or maybe temporarily deafen or stun) instead of inflicting damage. </p><p></p><p>If you need just pure flavor, perhaps the wind is always favorable towards him within 100'. Don't make any mechanical adjustments for it, just have him notice it. Sailing on a boat, the captain and sailors might make comments about the good wind. On a rainy day, perhaps the rain seems to scatter away enough to be noticeable to those near him. The idea is that people take notice, and perhaps even become suspicious as they try to explain it away.</p><p></p><p>I really prefer subtle effects like the wind favor, because it shows off that there is more than meets the eye, and leaves witnesses wondering what else might be possible. Even complete strangers can see there is something special about this person, which is something impossible to represent with a magical plus.</p></blockquote><p></p>
[QUOTE="Painfully, post: 6653334, member: 601"] A wind duke would be easily heard over the din of combat or in the middle of a storm. I would allow the user to enhance the volume of his voice (like thaumaturgy) to be heard to all within 400' very clearly regardless of other noises. It's a minor enough thing mechanically, while still showing that he is definitely in command of the air around him. I like the idea of a thunderwave-like pushing effect, likely from the wielder's shout. If you want to make it different than the spell, use a saving throw to force enemies prone (or maybe temporarily deafen or stun) instead of inflicting damage. If you need just pure flavor, perhaps the wind is always favorable towards him within 100'. Don't make any mechanical adjustments for it, just have him notice it. Sailing on a boat, the captain and sailors might make comments about the good wind. On a rainy day, perhaps the rain seems to scatter away enough to be noticeable to those near him. The idea is that people take notice, and perhaps even become suspicious as they try to explain it away. I really prefer subtle effects like the wind favor, because it shows off that there is more than meets the eye, and leaves witnesses wondering what else might be possible. Even complete strangers can see there is something special about this person, which is something impossible to represent with a magical plus. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Help me come up with a property for a magic flail
Top