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Help me come up with some window dressing for a temple of Demogorgon
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<blockquote data-quote="Kunimatyu" data-source="post: 2788269" data-attributes="member: 22057"><p>I'm doing a one-shot for in a few weeks, and since I've never really messed around with it before, the Demogorgon-Orcus rivalry seemed like a fun one to play with.</p><p></p><p>Before the adventure starts, a half-fiend ogre Thrall of Orcus and his zombified white dragon ally have -- through a combination of hostage-taking and other unsavory activities -- convinced a local St. Cuthbert church to put out a call for adventurers. (I'm using a standard Greyhawk setting to keep things simple.)</p><p></p><p>You see, a temple of Demogorgon was recently uncovered in an earthquake in a nearby swamp, and our intrepid pair of villains attempted to gain egress, but were quickly repelled, since the temple is laced with wards against the followers of Orcus. Hopefully by getting the church to recruit some adventurers to clean out the temple, the ogre and his dragon can follow them through the now-broken wards and collect their prize.</p><p></p><p>The temple is actually a vault of sorts, designed to protect <insert Orcus-artifact here> from despoilers. Demogorgon stole <artifact> some time ago, when Orcus disappeared, and now that Orcus is back, he's directed his half-ogre servant on the the prime to collect it. Unfortunately, Demogorgon took precautions at the time to protect the temple -- not only are there wards against Orcusites, but there's a portion of Demogorgon's essence(an Aspect of Demogorgon from the Minis Handbook) guarding the artifact directly, along with a series of guardian creatures with the Divine Guardian template from the Advanced Bestiary(basically, a template to make a creature an immortal guardian), probably some advanced amphibious chokers and either a chuul or lifeleech otyugh.</p><p></p><p>So I've got the ideas for the encounters, but I'd like the temple to be more than just a series of fights. That's hopefully where my fellow ENWorlders come in -- what should a temple of Demogorgon be like? I figure that water and and evil tentacled things are a good bet, but beyond that, I'm not really sure what to do.</p><p></p><p>What would be an interesting structure for a temple of Demogorgon? What sorts of traps would be laid for intruders(and the divine guardians can freely dimension door within the temple itself)? What sort of "feel" should it have?</p><p></p><p>Thanks in advance for any help!</p></blockquote><p></p>
[QUOTE="Kunimatyu, post: 2788269, member: 22057"] I'm doing a one-shot for in a few weeks, and since I've never really messed around with it before, the Demogorgon-Orcus rivalry seemed like a fun one to play with. Before the adventure starts, a half-fiend ogre Thrall of Orcus and his zombified white dragon ally have -- through a combination of hostage-taking and other unsavory activities -- convinced a local St. Cuthbert church to put out a call for adventurers. (I'm using a standard Greyhawk setting to keep things simple.) You see, a temple of Demogorgon was recently uncovered in an earthquake in a nearby swamp, and our intrepid pair of villains attempted to gain egress, but were quickly repelled, since the temple is laced with wards against the followers of Orcus. Hopefully by getting the church to recruit some adventurers to clean out the temple, the ogre and his dragon can follow them through the now-broken wards and collect their prize. The temple is actually a vault of sorts, designed to protect <insert Orcus-artifact here> from despoilers. Demogorgon stole <artifact> some time ago, when Orcus disappeared, and now that Orcus is back, he's directed his half-ogre servant on the the prime to collect it. Unfortunately, Demogorgon took precautions at the time to protect the temple -- not only are there wards against Orcusites, but there's a portion of Demogorgon's essence(an Aspect of Demogorgon from the Minis Handbook) guarding the artifact directly, along with a series of guardian creatures with the Divine Guardian template from the Advanced Bestiary(basically, a template to make a creature an immortal guardian), probably some advanced amphibious chokers and either a chuul or lifeleech otyugh. So I've got the ideas for the encounters, but I'd like the temple to be more than just a series of fights. That's hopefully where my fellow ENWorlders come in -- what should a temple of Demogorgon be like? I figure that water and and evil tentacled things are a good bet, but beyond that, I'm not really sure what to do. What would be an interesting structure for a temple of Demogorgon? What sorts of traps would be laid for intruders(and the divine guardians can freely dimension door within the temple itself)? What sort of "feel" should it have? Thanks in advance for any help! [/QUOTE]
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